Fighter Class Changes in D&D 2024

preview_player
Показать описание
We look at the new Fighter in the 2024 PHB and discuss a broad overview on the big changes to how this class will work using the new rules.

TIME STAMPS

00:00 - Intro
01:13 - Second Wind
02:07 - Tactical Shift
02:57 - Weapon Masteries
05:42 - Action Surge
06:08 - Indomitable
06:46 - Feats
09:00 - Sharpshooter & Great Weapon Master
11:34 - Fighting Styles
12:34 - Subclasses
18:26 - Final Thoughts

____________________________
Purchase our adventures and player options for D&D 5e here:

Join our Patreon community:

Get our custom t-shirts:
Рекомендации по теме
Комментарии
Автор

Dungeon Dudes said it right here: Fighters are still feat-loving. And you know that made me giggle.

lpjdrummer
Автор

Defensive dualist now adds your proficiency bonus to your AC as a reaction. The fact this now lasts until the your next turn is a game changer. I think this will be important to mention on future martial characters.

SamanthaVimes
Автор

Damn I don't think I realized how cool the new Eldritch Knight can be. I missed that they got the blade song multi attack. Very cool.

RCunderscore
Автор

Given that two of the 2024 fighter subclasses are INT based (EK & Psi Warrior) getting the Magic Initiate origin feat and picking up shillelagh as a druid cantrip gives a way for those fighters to prioritize INT.

It does take a BA to get started but it makes those builds a lot less MAD.

ReallyRobEgan
Автор

Dudes, reread polearm master. It no longer works with sentinel because the attack you are making when someone enters your range isn't an opportunity attack anymore. its just an attack. which means with sentinel, the attack doesn't reduce the enemies speed to 0.

feywanderer
Автор

Strength-based fighters picking up the Archery Fighting Style to offset a lower Dex modifier could be seen to take advantage of the longbow mastery swap in the right situation.

cristotheranger
Автор

Seems pretty fitting to start with the fighter for 2024 D&D here's a question for the dungeon dudes what is your favorite change of the fighter and what is your least favorite change and how would you have done the least favorite change differently (expect this question for all the following classes)

douglaspope-gzeq
Автор

I have never been more excited to play a Fighter.

clarkside
Автор

The Magic Initiate feat is I think the strongest Origin Feat. Imagine a Human Sorcerer that gets to take that feat twice. A level 1 sorcerer with 8 cantrips and effectively 4 spell slots

emulationemperor
Автор

So, the Polarm Master + Sentinel combo isn't alive and well.

The New Polearm Master's reaction attack is *No Longer an Opportunity Attack.* And since Sentinel requires an OP Attack to activate, the combo doesn't work.

MrSeals
Автор

"worth noting: that when you action surge when you're dual wielding, you get to double dip on your dual wielding"

Actually, I'm pretty sure that the book specifically says you can only use additional attack from dual wielding once PER TURN.

DerrickUltima
Автор

You guys have been a great source for info. Very grateful youre going so in-depth like this, class by class

Voxridian
Автор

I actually love the changes to champion. Being able to move off of crits. Potentially being able to remove other threats that would otherwise be out of reach

gregorymaxon
Автор

I can't wait to see the new party role tier rankings! The eldritch knight sounds like what I had hoped for when I started to learn DnD. The world tree barbarian makes me want to play a barbarian for the first time (after maybe all 4 druids). There's so much good stuff the more I hear. So exciting!!!

calliesummers
Автор

With the help of updated Second Wind and Battle Master (plus some extra help from Skilled and/or Skill Expert), I can finally make my fantasy of a knight/war general fighter that isn't just good at fighting, but also attends social events due to its rank and title, being both well instructed and eloquent in social/political situations *without* having to make concessions in its fighting ability, so I'm definitely happy with this.

SchrollShepard
Автор

I really like that if a level 20 fighter uses indomitable they could reasonably end up with a total +32 modifier to their roll. Imagine being unlucky enough to roll two natural ones on the aspect of Tiamat's DC 27 chromatic breath but it being totally fine because you're just really good at fighting

Marabcd
Автор

I'm playing a Forge domain / Rune Knight, and this makes me SUPER excited to keep building my character. I guess I've been lucky that both my classes have gotten some good changes, but all of this stuff should really add onto my ability to be an absolute menace in controlling the battlefield.

WilleViberg
Автор

By the way, love that you guys are reviewing all your videos. That's how I discover you and DnD.

nzddsgc
Автор

I've been wanting to play an eldritch knight, this may really push m to it my next campaign. Reminds me of playing a night blade in Oblivium... Man, so COOL!

commanderroddi
Автор

16:44 Spear and shield is better, especially for an Eldritch Knight. With weapon bond, you can throw your spear and call it back. You can pick up Polearm master and Sentinel, too.

dragoninthewest