The Ultimate D&D 5e Combat Hack. Warning: it's different!

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Clarification: Players still roll initiative, but don't need to confer with the DM, theres no need to track it at all. Initiative merely determines how much you can do on your first turn. This ankheg has a bite attack that can grapple.

Sources of Inspiration
If you like this project, be sure to check out the inspiration for many of them.

And many other long forgotten sources (sorry!)
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I pretty much never comment on anything, ever, but I'll make an exception for you.
As a lot of DM/GM, D&D 5e is becoming a little bit frustrating to run each time and I tend to tweak and hombrew the rules more and more the ease the pain. So much in fact that I almost finished writing a complete different game system. (With quite the same liberating action economy, inspired from many boardgames, turn-based strategy games and others TTRPGs. Never considered to entirely drop the hit rolls tho !)
It is wonderful to see that your rules change so much of the game momentum while also being able to keep using all the D&D collection with minimal modifications, in particular all the foes and monsters stats. One of the critical parts I am stuggling the most with on my own system !

Hat's off to you, mr.Diaz. Really well done. Can't wait to read the full pdf.

erudaelorn
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Fred: "Now, let's find out who this different combat system really is."
_Pulls off the hood_
Velma: "Jinkies! Pathfinder 2e's 3-action economy!"
PF2E3AE: "And I would've gotten away with it too, if it hadn't been for you meddling kids!"

WolfHreda
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Friend, this isn't a combat hack, this is basically a new system.

One that sounds really interesting, actually.

Demonskunk
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I am always amazed at the lengths people go to in order to avoid playing anything other than D&D.

filiformis
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It's like watching someone discover that other TTRPGs exist.

MyLittlePonyTheater
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This changes so much that it isn't 5e anymore.
Which makes it better in my book.

However if you're gonna change this much, you might as well take a look at other systems.

VaSoapman
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I think the 80/20 rule applies here. In my experience, there are two things that slow down gameplay much more than anything else combined: rolling for initiative and looking up spell descriptions.
Anyway, "Players go first" = boring steamroll.

lucasterable
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I love seeing twists on the base assumptions of how combat in D&D works. I really applaud the effort to streamline some things, but I'm afraid it's not all upsides and swiftness. Not rolling for initiative may seem like a time-saver, but your players _do_ have to roll for initiative anyways and I guarantee you'll be reminding them how many AP they get for their first round, every time. I do like going clockwise though. I think I'm going to try something in the middle - Person who rolls highest goes first, and then it's clockwise from them. Helps everyone else remember when to get ready for their turn if they see the action happening on their right.
Also, armor rules, when bonuses do and don't apply because of armor, what things do and don't take one of your AP... they're all rules to confer about and that will slow stuff down. I love that gambling your AP on reactions becomes a strategic facet, but I don't think real combat would go noticeably faster with this system. Players will still hem and haw about their options, scritch their chins as they look through their spells, ask you which ones take 1 or 2 AP...

MogoPrime
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Okay, at the beginning you make it sound like you don't roll initiative and how the players go first and in the order of readiness. Then all the sudden you are talking about Stabs rolling high on his initiative. When did this happen?

Deadshot
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This looks more like some strange mix of primarily Dragonbane with a sprinkle of PF2e than it does 5e but seems like it could be interesting at least.

LordZeebee
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The way you modified the action economy is really similar to the DC20 system and the stacking crits is exactly like righteous fury from Dark Heresy which is my favorite RPG! I love how your rules are streamlined yet still more flexible than 5E and the video editing was excellent at delivering your ideas. Great job!

KazuYuuu
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This is basically a whole new game. You should write it.

alarin
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SO... you don't play D&D. That's your answer.

Valandar
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Different in the sense that its strangly more complicated lol.
Why would a wizard misty step when we could simply walk the same distance twice with 2 acrion points?
Having initiative be always advantaged towards the party removes tenstion and possibly wipes an encounter before it starts.
I can respect the attempt to streamline 5e combat, but this simply just needs to be refined into its own TTRPG.
Also, a more prominent reason for dnd combat taking so long is players or DMs who dont know their character. That can just be fixed with about 20m of prep before the session.

XXsconicXX
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Seems like it could be fun to try, looking at the preview there was one issue I thought of. Since enemies with over 12 ac dont take your stat mod damage then it removes insentives for most martial players to ever increase their main stat and they would only ever choose full feats.

Mrollllf
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I don't think i will use theses rules, sound just like a totally new game to me. But your video kept me hooked for the entire duration and your editing is very very good. I'm subscribed and will wait for more videos. Your channel have everything to grow fast, congrats.

JoaoVitor-rhsn
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I don't like that the character's attributes don't influence the rolls, and neither does the opponent's.
This looks like the best way to play is to use the best weapons for each situation, the character himself being useless.

yurisc
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I think the issue with doing attack rolls with damage dice is that your majorly changing the statistics of a critical hit versus a miss. On a d20 you are only one in 20 shot of getting a one. On a D4 you now have a 25% chance of a critical failure

nolansheridan
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This deserves a system of its own, the rest of DnD was designed for standard combat rules, so you'll eventually run into conflicts, such as having a bonus to initiative that no longer matters. Also, I think it's weird to have it where the more sides of your damage die, the less likely you are to miss, a better alternative would be to just roll to hit and then deal average damage.

tristunalekzander
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I like the initiative order. After that, it seems like a different game system than DnD. As mentioned before it seems more like Pathfinder 2e. That being said if it works for you and your group more power to you.

thomw