540Hz gaming is something else.

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The world's fastest monitor just dropped. It's 540Hz, and it's not a meme.

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Im sure 540 Hz is a completely new experience for everyone, however nothing will ever feel as big of a difference as going from 60 to 144 for the first time

Ladioz
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It always gets me how competitive eSports games are keeping 1080p and TN panels relevant.

josh
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imagine how insane it would be going from a 720p 30 hz monitor to THIS

christiandk
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I still remember when 144hz was game changing, this is incredible, 2024 is looking like a good time for gaming, all this companies gonna need to step up their game so hopefully more 500+hz monitors

deazk
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The way this guy DIY'ed his way towards the top tier of tech reviews although there are these big channels with huge teams of knowledgable people behind them to compete with, all the while continuously perfecting every aspect of his content. From specs to comparability, completeness, gaming (gameplay but also knowing what's important regarding each product), script-writing, editing, technical knowledge... this guy does it all. It's unbelievable. Also literally zero excessiveness in any sort of promotion, which is a rare sight to behold. Seems to be a genuine guy to top it all off.

If you (optimum) happen to read this, I just wanted to say that you're truly an inspiration and obviously I'm not alone when I say that your content is the best any competitive gamer can wish for. Thank you for putting all that work in. What is going on in the background to achieve this quality is not going unnoticed! Not sure if this will add to this comment, but I also want to mention that I am a very nitpicky sort of person. Still, your content is as close to flawless as it can get.
I would really like to know what sort of education you went through. Do you have any sort of background in tech outside of the rigorous research you put in in your free time? Also anything outside of tech? Just curious about the person who achieved this.

Sedeerah
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6 years ago I upgraded from 60hz to 144hz, the difference was night and day, and going back to 60 fps felt very choppy (as if I was playing with 15 fps). This year I upgraded to 240hz but I couldn't see that much of a difference between 144 fps and 240 fps, sure it is smoother but not that significant. I can still go back to 144hz and it still feels smooth.

TerribleRecordsMC
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calling a 240 and 360 hz monitor "lower refreshrate monitors" seems insane to me seeing how ive watched the best monitors progress from 165hz to 360hz, but this monitor is just on another level, it amazes me. it makes me exited to see what is in store for the future in terms of gaming

EPIKSTER
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Holy crap. This has better contrast and color range than some 2023 IPS panels. That's crazy. Good on ASUS for moving the bar forward on TN panels

MichaelBertolino
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The production quality is insane, I love u optimum, got a new sub

mr.something
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This is truly nuts to see how far monitors have progressed, and now my guy just casually rocking 540Hz!

khaimanh
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Those 240Hz vs. 360Hz vs. 540Hz comparisons were really cool to see, any chance we'll get more super slow-mo shots with maybe even some lower refresh rates, like 60 Hz, 120Hz, 144Hz etc.?

thatguyat
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Interesting to hear that 540 breaks into the "looks like real movement" realm. I always assumed something close to 1000hz would be the break point.

techfro
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I'd love to see a "draw circles with the mouse cursor" test or quick clip with high refresh rate monitors, it's personally how I double check the frame rate and ghosting quickly.

ZacDonald
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Your recent vids make me feel like I'm watching a movie. Just how did you do that man, appreciated your crazy dedication.

blessing
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It makes sense that it would take something like 540hz to really notice a difference from 240hz. For all intents and purposes 240hz to 360hz is not a whole lot. Like going from 60hz to 70hz.

60 to 120hz halves frametimes, and 120 to 240hz reduces it only half as much as the jump from 60 to 120hz. 240 to 360hz doesn't even half it, it 2/3s it. Which means the frametime reduction is only around a *SIXTH* as much as going from 60 to 120hz.

Going from 240hz to 540hz reduces frametimes a little over a quarter as much as 60 to 120hz, or a little over half as much as 120 to 240hz.

To get an at all similar visual benefit as one gets going from 60hz to 120hz, you'd have to jump straight from 120hz to 540hz. Which gets you about 3/4s of the reduction in frametime.

It really illustrates how many more frames are needed to keep getting reductions in frametimes (getting less feasible as frametimes approach zero). By comparison 240 to 360hz is almost negligible.

So basically even though producing twice the number of frames is always twice as hard for your computer, it only gives a little less than half as much benefit visually as the previous doubling.

Getting any visual benefit over 540hz at this point would pretty much require displaying well over probably 1000-2000hz to be at all visually notable since we're shaving off such small quantities of time. The total amount of time a frame is on screen at 540hz is a quarter of *difference* in time between 60 and 120hz. So you need to get frame times pretty close to zero to get a fraction of the difference.

LilBoyHexley
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i remember in early 2000s when people were hyping first LCDs... i switched to it with little knowledge when playing competitive quake and something never felt the same. years later i realized it was because of going from 100hz CRT to 60hz that felt terrible. nowadays we have things like this 540hz, what a time to be alive

topkek
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We are barely shifting from 75 to 144hz FHD in Brazil. Can't imagine 540hz in the near future.

godsmackssa
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Reason it's smoother and it's easier to track objects is because of the strobioscopic effect, real life doesn't have strobing. persistence blur matters but so does those side effects. to eliminate persistence blur and strobioscopic effects at the same time you need ultra high framerates. strobing only deals with persistence blur and actually makes phantom array and stutter more visible.

adding motion blur will hide strobiocopic effects but then you have unatural motion blur
strobing decreases persistence blur but then you have more visible strobioscopic effects

the way forward is ultra high refreshrates and framerates with low lag framerate amplification tech at khz refreshrates no 480hz is not even close to high enough to completely hide those effects but 1000hz is considered close enough. for full human fov and fast moving objects you would need 20khz

brett
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Wow, I've been waiting for this moment to arrive for LCD's for decades, ever since I finally had to let go of my flatscreen CRT. Amazing to see it's finally here. Sadly, OLED and high-resolution have now spoiled me, and against my better judgement, I'm willing to sacrifice a bit of motion clarity for true HDR and a higher resolution. One day we'll have an 8K, 540Hz, 0.01ms, LED-based monitor. Until then, I'll stay subscribed 🤣

eggnogsaber
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I don’t have enough money for a 540 Hz monitor as a 14 year old but i am proud to say that within the next month after mowing lawns, and selling a lot of old stuff that i will be buying 2 260 Hz monitors and my second ever computer as i bought one last summer with lawn money but this one is four times stronger so i am very excited right now

TheIconicBro