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Quantum Room Simulator (Hardware Comparison)
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Built in 1982 with an initial price above $15,000, the Room Simulator contained many complicated and novel electronics. Today, it can be quite challenging finding a working unit that is fully functional. To complicate matters, there are only 2 or 3 technicians in the world who are fully qualified to repair the hardware.
In designing our plugin emulation, our goal was to create a plugin that was closer to our hardware reference that any other two hardware units are to one another. Because of various component tolerances and variations in the AD/DA stages, as well as general aging over their 40+ year lifespans, there can be noticeable differences in sound from one unit to another. In this comparison, we deliberately compare the plugin to a third-party user's hardware (user example from @spocintosh, used under Creative Commons license)
In the future we will post comparisons with our reference hardware units, but we feel that this is useful to establish the similarities and differences that might be expected between various hardware units.
Please also note, during the course of its 13+ years of production (1982-1995), the hardware underwent minor revisions that influenced how some of these room models sounded and behaved in subsequent generations. These changes were not particularly well-documented to the public, so it is somewhat difficult tracking and determining which hardware units are running particular algorithms. One of the most audible evolutions occurred in the “10.4” room size. At its initial release, the 10.4 room size performed more similarly to the larger 10.5 and 10.6 room sizes in regards to the onset envelope and dispersion of early reflections. At longer reverb times, this model also carries slight inherent ringing in the tail. We hypothesize that there was customer demand to modify the 10.4 algorithm to utilize a higher pulse density at onset (e.g. a higher density of early reflections) and to reduce metallic ringing in the tail. Sometime in the mid-80s, the 10.4 algorithm was modified to utilize characteristics of some of the smaller room models (10.3). We generally prefer the original 10.4 room algorithm when used at moderate and natural settings across the majority of program material, and so have modeled the plugin on this version. In the future, we may allow the user to access alternate versions of the hardware to explore different sonic variations.
In designing our plugin emulation, our goal was to create a plugin that was closer to our hardware reference that any other two hardware units are to one another. Because of various component tolerances and variations in the AD/DA stages, as well as general aging over their 40+ year lifespans, there can be noticeable differences in sound from one unit to another. In this comparison, we deliberately compare the plugin to a third-party user's hardware (user example from @spocintosh, used under Creative Commons license)
In the future we will post comparisons with our reference hardware units, but we feel that this is useful to establish the similarities and differences that might be expected between various hardware units.
Please also note, during the course of its 13+ years of production (1982-1995), the hardware underwent minor revisions that influenced how some of these room models sounded and behaved in subsequent generations. These changes were not particularly well-documented to the public, so it is somewhat difficult tracking and determining which hardware units are running particular algorithms. One of the most audible evolutions occurred in the “10.4” room size. At its initial release, the 10.4 room size performed more similarly to the larger 10.5 and 10.6 room sizes in regards to the onset envelope and dispersion of early reflections. At longer reverb times, this model also carries slight inherent ringing in the tail. We hypothesize that there was customer demand to modify the 10.4 algorithm to utilize a higher pulse density at onset (e.g. a higher density of early reflections) and to reduce metallic ringing in the tail. Sometime in the mid-80s, the 10.4 algorithm was modified to utilize characteristics of some of the smaller room models (10.3). We generally prefer the original 10.4 room algorithm when used at moderate and natural settings across the majority of program material, and so have modeled the plugin on this version. In the future, we may allow the user to access alternate versions of the hardware to explore different sonic variations.
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