How to use Git Version Control in Unreal Engine

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In this episode I'll show you how to put your existing Unreal Engine project under Version Control with Git, and how to work with it as you make changes to your game. I'll explain the principles of Version Control, show you the basics with a text file, then move over to Unreal Engine and show you a practical example. Enjoy!

CHAPTER POINTS
===============
00:00 Introduction and Benefits of Version Control
02:25 How Version Control works
06:50 Workflow Example with a Text File
12:30 Placing an Unreal Engine project under Version Control
16:45 Adding your project to GitHub for Desktop
20:20 Reverting Changes to the previous commit
22:40 Where to get the Tools
26:40 Goodbye

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#UnrealEngine #VersionControl #Git
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Thank you for your time and energy to explain this concept simply.

Taribyte
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Great video. Helped a lot on my personal projects but also on company projects as well.

TakeGames
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Great work, easy to follow and setup! Cheers

dmeobbt
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I have definitely needed to git-revert a few times. Messing with nuget packages or scaffolding in Visual Studio and all of a sudden your project won't compile, or won't run. Very useful..

tacticoolrick
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Thanks for making this video, makes using GitHub less scary, lol.

megtwin
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Pretty neat. It seems, on the whole, much simpler than I had originally thought to set up and use Git. Thanks for the intro to it.

calvin
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Very well explained. Thanks for sharing this.

Neo_Mk
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This is awesome, I was able to successfully make my first source control for my project! No more keeping double project files on my hard drive, lol.

megtwin
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Thank you for this video it helped me a lot

ayushvupalanchi
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I noticed you didn't unable the git-LFS on UE 'Source Control Login' dialog. I've the understanding it is necesary for binary-files. Am I missing something? Appreciate the video! Thank you!

valentoMundrov
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Are there file size limitations with this, from what I found, Github seems to limit file storage for things like Git LFS, or am I getting confused here?

freudian
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Hey, great tutorial! Just a quick question, what are the 3d models waltzing across your desktop every now and again? Just seemed really strange lmao.

anciteone
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Can we add multiple versions of my big unreal project in git? Or is there any storage limitations for unreal version control?

wink
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offtopic but you got amazing background image :P

teemuleppa