Booze Design - Edge of Disgrace - C64 Demo (50 FPS)

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Highly regarded as one of the best C64 demos ever made, and it's quite easy to see why. This is Edge of Disgrace By Booze Design. Released at X 2008...

Credits:

Code.... Dane, HCL
Music.... Dane
Graphics.... Dane, HCL, Jailbird
Design.... HCL, Jailbird
Linking and Loader.... HCL

HD (50fps on compatible browsers)

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Commodore 64 Tech Specs! (Introduced in January 1982)

Internal hardware:

Microprocessor CPU:
MOS Technology 6510/8500 (the 6510/8500 is a modified 6502 with an integrated 6-bit I/O port)
Clock speed: 0.985 MHz (PAL) or 1.023 MHz (NTSC)
Video: MOS Technology VIC-II 6567/8562 (NTSC), 6569/8565 (PAL)
16 colors.

Text mode: 40×25 characters; 256 user-defined chars (8×8 pixels, or 4×8 in multicolor mode); 4-bit color RAM defines foreground color
Bitmap modes: 320×200 (2 unique colors in each 8×8 pixel block),[36] 160×200 (3 unique colors + 1 common color in each 4×8 block)[37]
8 hardware sprites of 24×21 pixels (12×21 in multicolor mode)
Smooth scrolling, raster interrupts

Sound: MOS Technology 6581/8580 SID
3-channel synthesizer with programmable ADSR envelope
8 octaves
4 waveforms per audio channel: triangle, sawtooth, variable pulse, noise
Oscillator synchronization, ring modulation
Programmable filter: high pass, low pass, band pass, notch filter
Input/Output: Two 6526 Complex Interface Adapters
16 bit parallel I/O
8 bit serial I/O
24-hours (AM/PM) Time of Day clock (TOD), with programmable alarm clock[38]
16 bit interval timers

RAM:
64 kB, of which 38 kB (minus 1 byte) were available for BASIC programs
512 bytes color RAM (memory allocated for screen color data storage) [39]
Expandable to 320 kB with Commodore 1764 256 kB RAM Expansion Unit (REU); although only 64 kB directly accessible; REU mostly intended for GEOS. REUs of 128 kB and 512 kB, originally designed for the C128, were also available, but required the user to buy a stronger power supply from some third party supplier; with the 1764 this was included. Creative Micro Designs also produced a 2 MB REU for the C64 and C128, called the 1750 XL. The technology actually supported up to 16 MB, but 2 MB was the biggest one officially made. Expansions of up to 16 MB were also possible via the CMD SuperCPU.
ROM:
20 kB (9 kB Commodore BASIC 2.0; 7 kB KERNAL; 4 kB character generator, providing two 2 kB character sets)
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Nobody who wasn't a nerd in the 80's will ever understand how incredibly, black-magic-fuckeringly impressive this is.

pishiver
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The music is out of this world, Dane. Can't say how often I watched the demo just for the music.

fygarOnTheRun
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Still today one of the most impressive c64 demos ever created, amazes me every time I see it.

yodi
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An absolutely gorgeous piece of electronic art unsurpassed by any other C64 demo that I have seen to this date.

deano
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This is a masterpiece on so many levels that I lost count...

kingoftheperforations
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to those who don't know, think of this like a magic show, as in "how did they manage to make such an old computer do all of this insanely complex stuff?"

Cynidecia
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5:39 starts Daft Punk - Get
this chiptune is made in 2008, Get Lucky is 2013. Incredible. Not even talking about the level of creative composing of music and animation in 3 discs totaling just 500kb....

iwarptimeandspace
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Has this ever been bettered? The finesse shown here is staggering.

kodiak
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This will always remain the most badass C64 demo ever released! I wish I could have been there in person!

baseddoggie
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Came for the graphics, stayed for the music!

madzen
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One of the best 8bit demos out there. Period.

lavinagotu
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Still, to my mind, one of the best 64 demos. If not, the best.

anaformiaabalatusdispositi
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A gem, a milestone. Booze at its finest hour.

sithsmasher
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WOW WOW WOW ... the music out of words.. EARGASM

allan.n.
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The music and visuals are so well synchronized in this!

hypnoshypnos
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"Uncensored" by the Booze guys is another really nice production, which is the first one after all those years that I would consider a sequel. But even that new demo, while being state of the art design- and code-wise, just doesn't create this special feeling which EoD has. Some would disagree, but I think this 2008 production still makes sceners try hard to come up with something better. This ongoing competition thing is one reason why I like the C64 scene so much.

TRX
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Very nice. Funky and varied use of the border area. Among many other things, of course.

mjrauhal
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Wtf!!! The music and graphics are insane. From a C64???!! 😮

digitaldreamer
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When I heard this song in Demovibes it didn't even occur to me that it was a C64.

yessopie
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Sometimes I imagine how it would have been if I had seen a demo like that in the 80s. Guess I would have asked where the hidden VCR is.

psycho
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