The Math of Computer Graphics - TEXTURES and SAMPLERS

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00:00 Intro
00:12 Color
01:05 Texture
02:14 UV Mapping
04:01 Samplers
04:21 Adressing
07:37 Filtering
12:46 Mipmapping

#math #computergraphics
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A late Merry Christmas and an early Happy New Year everyone!
This video wasn't supposed to turn out this mathematical but I couldn't resist ;)
Was there to much math or do you want more in future episodes?

FloatyMonkey
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You don't have a lot of views but your content is amazing. Thanks. :)

camillebrugel
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I've been looking for this kind of channel for sooo long. Thank you for breaking down the process into simpler algebraic explanations that don't go way over my head!
Would love to see something regarding 3D color lookup tables :)

citanool
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You have made a subject I previously found completely arcane and incomprehensible and made it as close to easy as it can possibly get. Thank you

no-lifenoah
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underrated channel very good explanations and visualizations.

gutzimmumdo
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I was struggling with these concepts but your video cleared it up extremely well. Thanks so much!

jopssauce
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the best explanation that i happened to find, thank you so much for your content.

Seilor_
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Very clear explanation together with vivid animation. Thanks for your efforts!

YugeCheng
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Damn, so great channel, I can't even describe how grateful I am to you

aydaryakup
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Your graphics videos are excellent . Explains the concept well with nice animations. Pls make more of these. Say on 'Graphics Pipeline'

linelogic
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Man, just found your video and it is really good. I'm learning graphics programmin and this info will be very useful for me in the future. Thanks man, excellent explanation,

guilhermecampos
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Seriously, your content is awesome. Thank you!

ClutchGen
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Wow these Graphics videos are so informative! I would really learn a lot if you continue the series. Thank you.

soumyajeet
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I never understood how clamp worked, now I think I do, awesome! Thank you, happy new year!

CosmicComputer
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OH WOW! I know i'm late on this, but you literally explained how the N64 generated its graphics! I always wanted to know how it works. As you started to explain the process, I could piece together my thoughts. Nice job!

Phostings
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Great series. Especially liked the ones on vectors and trigonometry, they were great refresher videos. I hope you'll make a video on matrices and their operations and such at some point :D

santerisuomi
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New subscriber 😎👍.... I am also a programmer and specifically interested in Graphics programming!!

princedeka
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What an amazing way to learn math. I would definitely buy a course like this on Udemy or something for beginners

michaelmclean
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I have 2 questions:
1. UV Mapping - If we need to store a vertex multiple times in the Vertex Buffer when it has multiple UV coordinates, then wouldn't this invalidate the use of an Index Buffer?
2. Mipmapping - If we only have the mipmap texture files (in powers of 2) like the 4x4 and the 8x8, what is the reason we would query for a non-existent 5x5 texture instead of using the files we already have?

Thank you, your series on mathematics and game engines has really helped me progress as a new game developer.

dustinthompson
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excellent series. would be awesome if it explores the new technologies in this pipeline now, esp with AI

sherineabdelhak