How Pixar Changed 3D Animation With Every Movie (Part 1, 'Toy Story' to 'Cars 2') | Movies Insider

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Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E."

In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology.

We break down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2."

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How Every Single Pixar Movie Advanced 3D Animation, Part 1 | Movies Insider
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wow animators don’t get nearly enough recognition that they should. their job is really hard

betterchapter
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Fun fact: For Finding Nemo, the crew tried making a realistic-looking ocean. Apparently, the end result was SO realistic that it could be mistaken for live-action. They had to go back and make the ocean MORE cartoon-ishly blue so that the cartoony fish wouldn't stand out.

TheMovieSequelDude
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I remember reading recently that Pixar’s computational power now could render the original toy story in real time. It’s cool to see how far we’ve come

thatpitter
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I think the biggest advancement/challenge that Bugs Life challenged was crowd shots. They needed to find a way of rendering all these hundreds of ants in one shot, which wasn’t possible before the movie.

Masiyooo
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This is SO FASCINATING and you really realize how technologically advanced these animators have to be in order to be the best in their field

RosaliyaMonis
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4:24 Sully's hair is going nuts here

TakeAsNeededPain
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As the parent of a young child that used to want to watch the same movie three and four times in a row on rainy days i would like to thank Pixar and all the other high end animation studios for the effort that you put into these modern animated cartoons. Tha ability to spot someting you hadn't seen before on the 10th viewing of a movie kept me sane!

watsisbuttndo
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You forgot to mention a lot of stuff. Violet in the incredibles was also really hard to animate. Her hair animation was revolutionary to the animation industry. Before that point they hadn’t made a character with long hair because it was so difficult to animate the way the hair strands would respond to all the movements the head made. They made their characters have short or tied up hair to avoid this problem. With Violet, a key part of her character was that she hid behind her hair so they really wanted to make her hair long and moving, despite not even knowing if it would be possible.
In Cars it was a challenge for them to animate mud, because it doesn’t completely act like a liquid or a solid. They played around in the mud a bunch to figure out how it moved and then they had to animate every single clump of mud individually.

Cllocopine
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But there are still people who are like "CG sucks, computer just creates everything by itself, there's no artistry in this!".

DanteRU
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I can imagine my pc instantly crashing looking at Carl’s house if “UP” was a video game

skweezyguy
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The thing about pixar movies from 1995 to 2015 is every time their was something new to gawk at and think "wow that looks incredible", every movie had an innovation. That was in part what made them so special, they looked and were cutting edge, if you grew up watching them you were watching the animation industry innovate and mature with you.

holyravioli
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I rewatched all the cars movies, the original cars was made in 2006 and still holds up for today. In comparison to cars 3 which was made in 2017, it’s a lot better, the lighting, graphics and everything really is a lot better. I still get excited looking at all those reflections from the cars themselves lol

GOOS_
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As an animator myself, I am extremely inspired by their approach. Instead of thinking "What scenes are we able to do with our current knowledge?" they went the opposite and though "Okay, what is our biggest flaw right now? Let's make an entire movie around that so that we master that topic too."

Dragoonking
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You know it’s a Pixar movie when you hear that they put 90% of their time adding realistic imperfections…

thepylonperspective
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it's absolutely incredible that people can figure out how to do this stuff and make history with it.

Elementl
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Sometimes I wish there were more Pixar movies - but really its the long, pain-staking process that makes each movie superb. You simply can’t spend that long on a project and not be completely passionate about how it turns out

JackT
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It's funny that you can now use all of these things in blender for free

enriquemp
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Pixar: I need waves
Pixar: *proceeds to create an entire programm about waves*

gunteer
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*pushes up glasses at **1:38*
That's actually Star Wars: Episode I – The Phantom Menace.

WookieChef
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As a modeler and animator i fricking respect these people from the bottom of my heart. As should everyone else.

nightbeastinc