Division Design in Hearts of Iron IV | Beginners Guides

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This video will take you from a starry-eyed recruit to division designing master, you'll learn all about combat width, battalion compositions, organization, soft attack, hard attack and more!

The Beginner's Guide series is for new players to learn the core concepts of Hearts of Iron IV. All these tutorials are assuming players are using the vanilla (un-modded) version of the game, and have not yet purchased any DLCs.

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⏲ TIMESTAMPS ⏲

00:00 Division Design in Hoi4
00:35 Combat width
02:22 How to edit divisions
04:20 Division stats breakdown
07:32 Terrain adjusters
08:02 Division role recommendations
09:18 Suggested division templates
13:45 Bonus tip!
14:51 Thanks for watching!

🎶 Music: "Avid" produced by D9. Check out his YouTube!

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-------------------------About Me-------------------------

My name is Hammo and I stream on Twitch! I play a variety of "map games" and strategy games, but my favourite game by far is Hearts of Iron IV.

I love this game and it's complexity, strategy and historical focus, but these are also reasons people can find it hard to get into Hoi4. The endless spreadsheets, statistics, buffs and debuffs can be overwhelming without someone to show you the ropes, which is where this channel comes in!

I will be creating and posting beginners guides, tutorials, walkthroughs, tips and tricks videos, just about everything I can to get you playing and enjoying Hearts of Iron IV as much as I do!

If this sounds like something you would like to see, hit SUBSCRIBE and I'll see you in the comments!
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Check out the rest of the Beginners Guide Series here!

hammotimee
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A few tips that will, in my opinion, make your life easier in hoi4 without using too much cheesing:
1. add support AA in all your divisions
This will deny enemy air support and make them bleed, downing hundreds of CAS and bombers per day, even level 1 AA reduces pentalties by whopping 67%
2. Don't add engineers to every unit
While engineers are a cool addition to defensive templates offensive divisions dont benefits as much, and engineers cost a lot (30 support equipment per division). For offensive version of engineers use medium tank flame company.
3. If you use tanks, don't add to many support companies to the template.
Support companies while attractive reduce armor, piercing, organizations, and some other stats that are really important to tanks, use only what you really need (like AA)
4. Aim for at least 35-40 organization in your templates.
This will help you stay in battle longer and use all other stats to their fullest potential.
5. Don't stress too much about combat width.
While there are some widths that are better than others, having fully supplied troops is more important

guccihorse
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You have the most clear, helpful, straightforward Hoi4 guides I've seen yet. Well done man!

Arms
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Standard Infantry: 9:30
Attacking Division: 9:59
Reserve Port Defense: 10:19, 10:41
Garrison: 10:50
Tank/Mechanized: 11:29
Mountaineers: 12:03
Marines: 12:20
Paratroopers: 12:50

thegermanshrimp
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This is such a huge part of the game, thanks for the tips, I was totally lost with the division designer at first!

justinhebert
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Just saw this videos, and it helped me A LOT since im a new player. I've always struggled taking France and such, but now with using the Attack division you got, and some custom stuff i did, i took it so quickly. Thank you!

folsen
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Thank you. I have a 100ish hours and never really did well in my games until I watched this video and understood it was due to my poor division design.

Laika-tjyj
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Thank you so much for making this! HOI4 has always burnt me out pretty quickly because I just couldn't wrap my head around division designing and would always end up losing to the A.I. But, with the help of this video I now have a fighting chance! Now to show my friends I'm not completely useless. 😂

Nerpaderpa
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I meant to note here too, only the chief of army, navy and airforce give XP gain now!

hammotimee
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this was so healpful, and yes a naval, air, or tank designer guide would be god-tier ngl

XxTurkyboxX
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Found this channel with your tank designer vid, now whenever I have a question I go to your channel. Clear, helpful, short. Love your videos, keep it up!

monkeyslav
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As someone who plays a lot of minors with their main problem being men, the template at 10:48 is basically what I use for holding the line. Gives the best bang for your manpower.

Tommuli_Haudankaivaja
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Glad i'm not the only person who decided to use a 9 inf/4 arty infantry template. After using 7/2's for so long I thought I was loosing my mind when making it.

QuantumShock
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Useful infos, good sound quality on the mic! Keep going :)

Xrevo
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hands down the best video i've seen on divisions and stuff, straight forward, easy to understand and just good

alfredenglund
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Honestly, since i play alot of minor nations a big tip i got anyone, use that frontline 22 width and just use mountaineers as assaulting units u can increase the cap by getting more of those garrison template’s in the field, but add light tank recon on them, the tanks don’t have to be good either just for the speed bonuses alone this can be vital for encirclements!! And the reason why u want to use special forces like marines mountaineers or para’s is because u can upgrade them trough research on top of the doctrine you allready have, aswell as high army commanders who give extra special force attacks like Romania has, pretty much they enjoy both from special force bonus+ infantry bonus+ doctrine+their own research tree in the infantry equipment tab.

crondum
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Great video after 1400 hours in hoi4 i actually understand it now

Chief_American_Patriot
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Thanks very much. Started playing this game a few weeks ago and finding that my army divisions were constantly losing. I think I've not been using enough support units!

themole
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Man, all of these divisions are freaking MASSIVE compared to what I typically use. I like the details of what force-mixes are most effective for what jobs, but I've never really had any problems kicking ass with divisions that average about half the size of most of the ones you just showed. Granted my win percentages drop at the highest difficulties, but even then I can still pull it off with a bit more effort.

rmartinson
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With the new update coming with Arms Against Tyranny, combat widths are changing again! Here they are:

🆕⚔↔
Urban: 80 (Additional attacks: 40)
Plains: 70 (Additional attacks: 35)
Desert: 70 (Additional attacks: 35)
Hills: 70 (Additional attacks: 35)
Forest: 60 (Additional attacks: 30)
Jungle: 60 (Additional attacks: 30)
Mountains: 50 (Additional attacks: 25)
Marsh: 50 (Additional attacks: 25)

hammotimee
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