Winning made easy: HoI4 Division Template Guide

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Twitter: @Bitt3rSteel

Outro Music: Wild Pogo

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“You suck at HOI4”

Even after 1000 hours, that’s a fair assessment.

saladmcjones
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I didn’t think Bitter’s content could get any better. First a Japan guide, then a guide for the HRE, now template guide? My man is COOKING.

The_Marttrix
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"You suck at HOI4."

Why you gotta call me out like that?

PravusGaming
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Also here are the timestamps:
1:10 Infantry
5:33 INF 15w
6:56 INF Offense
9:27 Mountain Boys
10:10 Marines A
10:58 Marines B
11:32 Marines C
12:30 Shock Troops
14:40 Panzer A
16:55 Panzer B
17:47 Garrison A
18:15 Garrison B
19:45 Medium Tank Design
(I also recommend skipping to these timestamps after watching the whole video first)

StudiomcmasterTV
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soft attack is very important for ALL Frontline divisions, because the attacker takes more damage attacking into a higher soft attack division.

TheWolf
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i wanna see bittersteel play multiplayerr

shiyian
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your divisions finally got me to survive against the soviets as unaligned finland thank you.

captainobvious
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I wanted to give a brief explanation for the size of the marines if people are wondering, specifically A and B. Naval Invasions are primary limited by how many divisions you can use, which is usually 10 or 20. What that means is that you want to put as much power into those divisions as is reasonable, so that is why they are bigger than most infantry divisions. Also a question I have is about 40 width, I remember them being meta when the first division guide was made, are they still functional against the AI given how much it struggles, but I am guessing they are too expensive compared to the 35 widths when talking about Mechanized warfare.

speedypichu
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4:10 Field hospitals also buff the HP of your infantry, which decreases strength lost when losing organization, which reduces equipment (including manpower) lost.

Bigzthegreat
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The strats are so different nowadays. I remember the times when if your divisions weren't 10/20/40 width you were considered a lunatic.

TheRealDrae
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0:50 "It's like saying a hammer is better than a screwdriver without knowing the job you need to do"

Counterpoint: I can hammer a screw in. I can't screw in a nail.

junoknobloch
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TYSM as a new player this will help me in my runs. Love your content!

wafflewarts
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3 numbers to keep in mind for ground units: org, armor, pen. 30 org is needed for defending, including when you take ground and get pushback. 48 armor beats all ai unit's pen at '40, and 80 armor beats them at '42 and onward. 37 pen beats '40 armored units, and 80 pen does the same in '42.

No matter what you're doing, those three numbers will determine your engagements, defensively and offensively.

gigaus
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Thanks you mister Steel ! I was looking for something like that for a while and never got any reliable advice until now x)

lantredasphodele
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Its very powerful to include maintenance in your ass-kicking divisions, especially the ones you use to eat pockets

АртемАрхаин
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Haven't played in a while, how perfect that my favorite HOI4 youtuber just happened to publish the exact type of video I need today!

ARBCOOL
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This is exactly what I've been missing, could you do an air and navy template guide? Would really help!

Anonymous-person
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Thank you for being super clear as to what the meta is and how to achieve it. Most hoi4 channels just assume everyone interested kept up with all the dlc and all the meta through the years.

Pandacous
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Adding extra fuel on tanks is also good because the fuel capacity bonus is scalable with the amount of tanks in a division. More fuel = more durable spearhead, and also taking into account fuel consumption reduction from logistic support.

shironee_
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The intro alone hits really hard. But it's completely true so I appreciate the blunt approach to your tutorial.

inductivegrunt