Oxygen Not Included - Critter Tutorial Bites - Morbs

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This tutorial bite for Oxygen Not Included is all about the strange alien-like critter of Morbs. Although they have a bad reputation, these critters are actually a useful source of polluted oxygen, and I explain how to spawn them and use them to your advantage.

0:00 - Intro
0:26 - Morbs around the map
0:31 - Spawning Morbs in outhouses
0:52 - The Morb
1:16 - Polluted Oxygen Production
2:09 - Moving Morbs
2:16 - Uses of Polluted Oxygen
3:26 - Morb spawning designs
6:00 - Outro

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Hi everyone, a quick note here as I did miss an important bit to spawning morbs. You can automatically reset the outhouse to spawn them without having to reload by putting a mechanized airlock under the outhouse and simply connecting it to the critter drop automation.

GCFungus
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affected by game speed? spawn on reload?
these guys are morbin my fourth wall

theblode
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My favorite part was when he said "It's morb time" and morbed all over the place.

raglock
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They have a negative association with the new players because if you open the Germs panel the Morb shows as a solid source of infection. And until the new player figures out how it all actually works he will assume the worst. The library entrance about the Morbs containing quadrillions of germs don't help that either.

Armuotas
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i forgot what morbs actually looked like after using the amorbus mod for so long

TheHammockProduction
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One more thing: The number of the outhouses directly affects the number of morbs being spawn before reloading the game. The more outhouses you have, the better. XD

Lorens
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I’m glad to see this tutorial on Morbs because I love them! I’d just let them wander my base as pets if it weren’t for the slimelung.

mariesalias
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Alternative video title:

Mighty Morbin Power Ranchers!

thenthderivative
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im glad i can catch the little guys and use them for something instead of having to kill them! i didnt want them running loose around the colony, but i need to clear out the spaces theyre inhabiting for the room.

robinauseer
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I've made my annual return to ONI and this time decided to play on the radioactive ocean asteroid. This tutorial saved me from scrambling to find an O2 that didn't cook my base (electrolyzers) or suck up way too much water for how much O2 they produce (Oxyferns). You get some slime lung but that's the price you pay for turning your outhouses into your ventilation system

CorporatePhagia
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You can actually automatically reload the outhouse by having an mech door open and close under it, once critter sensor sees a morb

LoerisOtter
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This does not cover building outhouses on top of horizontal doors to automatically enable/disable them and spawn morphs. It's a critically important part of any tutorial explaining morph management. So important it needs to be added for this to be a tutorial.

username-hwbu
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i literally didn't know they spawn on out houses like wtf. i thought they are rare critters!

ValAllenSamonte
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I feel like morbs deserves some more love and probably different ways to spawn other than unclean toilets or dead dupes. But I guess the closest we got is the new morb rovers, but to be fair it feels more love giving to zombie spores that the og morbs.

FratoiuAlex
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I had a thought, theres a thing called a light bug reactor, and someone made a mod where theres a building call the light bug reactor that simpily makes more power the more light bugs you put in it, so what about somesort of morb compression tile?

Kongozzy
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Hi GCFungus, at 4:30 you refer us to the plug slug critter tutorial bite for critter dropper designs, any chance you could add a chapter marker for it in the plug slug video?

That video is twice as long as this one, I don't even own Spaced Out, and the description even states they're "not the most useful critter", so it's not ideal to have to watch the full thing to find the tidbit I need

Love the series, thanks for making them!

TommyFitzy
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I love Morbs cuz they're are so cute! I don't care if they stink up my base; that is what deodorizers are for.

azrobbins
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build the automatic door under the outhouse to enable/disable the building every 2 cycles for full automation

CostelloDamian
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If you have a polluted water geyser just dedicated a room for liquid tanks. Fill them deconstruct them when full. Then repeat the process until you are satisfied with the amount off gassing. It is much faster than morbs

joeschmoe
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Hello Fungus, I wonder why theres a big room next to the room with creatures

jepasdenom