Dealing With Latency in Real-Time Online Multiplayer Video Games

preview_player
Показать описание
Discover the basics of how video games work, how latency affects games, and ways you can mitigate the effects of latency. Whether you're interested in making your own game or just eager to learn about some of the techniques used to overcome these challenges, this talk is for you!

About the Presenter
Julian Miller is a senior software engineer at DigitalOcean who has always loved video games. He feels lucky to have had the opportunity to work on AAA titles in the past.

#gamedevelopment #latency
Рекомендации по теме
Комментарии
Автор

Great video, very informative and well-organized! You seem very experienced in the topic, and I look forward to future game development related videos from you!

MaxJ
Автор

Wow, thank you for this. Never looked into online multiplayer before, this was a very gentle sort of introduction to the challenges it will entail.

arsnakehert
Автор

two years later and this is a super useful video! thanks!!!

alienfunbug
Автор

Loved this. Been a few years since I studied any of this and I'm rusty. We've just started hosting our Perforce with DigitalOcean. Are we ale to run a single development server level and our perforce SVN on the same droplet? Would love more videos like this! Definitely subbing, seems packed with info. :)

HarveyGuitarBoy
Автор

I've just seen the Digital Ocean sharks on the shelf. That's the cutest vendor merch i've ever seen

HarveyGuitarBoy