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First Games in C++: Krazy Karts (v0.78) - Powerups!
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A video in a series, finishing with my next game, Krazy Karts!
This video shows the addition of ppwerups, with two powerups on display: laying "mines" and a "speed" powerup.
This allows a bit of variation to the game, and most of the "heavy lifting" in the codebase is now complete so that I should be able to add in a few more powerups with less effect than the first two took.
I think it's closing on time to add more content to the game now, so I will hopefully have a nice content update in the next video. After that, gameplay, sound, and graphics tweaking will be in order, with the final addition being new play modes - that "championship mode" option on the main screen still needs looking into!!
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
This video shows the addition of ppwerups, with two powerups on display: laying "mines" and a "speed" powerup.
This allows a bit of variation to the game, and most of the "heavy lifting" in the codebase is now complete so that I should be able to add in a few more powerups with less effect than the first two took.
I think it's closing on time to add more content to the game now, so I will hopefully have a nice content update in the next video. After that, gameplay, sound, and graphics tweaking will be in order, with the final addition being new play modes - that "championship mode" option on the main screen still needs looking into!!
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
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