First Games in C++: Krazy Karts (v0.80) - Powerup Spawners

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A video in a series, finishing with my next game, Krazy Karts!

This short video shows the addition of powerup "spawners".

Each map will have a number of locations where powerups "spawn". I've currently set the powerups to spawn about 5-10 seconds after a powerup is taken from the spawning location.

The powerups that are spawned are currently randomised - the video just so happens to show two "homing-in missiles" being generated at the same location in a row, but that is by chance.

I must admit that it's getting tricky to manage the way I've set up pointer and resource management. Something to think about...

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