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First Games in C++: Krazy Karts (v0.77) - Music, Sound, Start / End Race Scenes, Improved GUI
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A video in a series, finishing with my next game, Krazy Karts!
This video shows the addition of a whole bunch of features - the game is starting to feel like, well, a game!!
A huge addition to the game has been the inclusion of music and in-game sounds. This adds so much to the experience, and is a good lesson for me in that I'll probably start adding in sound into my prototype games sooner as it gives a much better feel to the game than without.
I've also added in "cutscenes" to the beginning and end of races, which gives the players a chance to prep for the beginning of the race and also to display the winners of the race at the end of each race.
Lastly, I've improved the GUI slightly to give easier-to-read info to the player during gameplay.
This video also shows the addition of collision detection and a new map, but that is still work in progress and will be demonstrated more fully in a future update.
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
This video shows the addition of a whole bunch of features - the game is starting to feel like, well, a game!!
A huge addition to the game has been the inclusion of music and in-game sounds. This adds so much to the experience, and is a good lesson for me in that I'll probably start adding in sound into my prototype games sooner as it gives a much better feel to the game than without.
I've also added in "cutscenes" to the beginning and end of races, which gives the players a chance to prep for the beginning of the race and also to display the winners of the race at the end of each race.
Lastly, I've improved the GUI slightly to give easier-to-read info to the player during gameplay.
This video also shows the addition of collision detection and a new map, but that is still work in progress and will be demonstrated more fully in a future update.
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
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