Fix Your Anime/Toon Face Shading! (Blender 4.0+) #shorts

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Here's a quick way to clean up the shading on your character's heads in Blender, especially for toon/anime style looks!

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Software and Tools I Use:
Blender 4.x
Krita 5.2.0
Video was edited using Davinci Resolve Studio 18.6
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#blender #blender3d #blendertutorial #gamedev
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But what about the nose? This is a neat shading tip, but I think the problem is with the lighting setup

zinneko
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The shading was so amazing she became voldemort 😍

Loto_
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Great job! I am always amazed at how useful normal transfer is.

DarkHarpuia
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"How to turn face in to a flat surface" guide

alexmorgan
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all this does is make you realise how good the shading was before

hershmergersh
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Y’all hear the news about blender getting official npr support!

lenunDunun
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this is making me wanna learn blender to make a fighting game in godot LMAO

shellularity
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Why does making the face look round make the lighting better?

AlexPBenton
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I kinda liked the original face shading

KimboWani
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But have 2 problem on this method: u get 5 fps on playing animation and x2 slower rendering

МиколаВинник-уг
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Okay dumb question. How are you making the cube show as a wireframe but the model fully shaded underneath it?

DCBruinsMedia
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it's easier to just get rid of the nose normals

lanchanoinguyen
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Is this updated? I cant seem to turn the cube into "wire" in viewpoint display on render shadings mode. Help please!

scythegaia
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What kind of lighting set up I do for this

spacekamen
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