How many ways can you slice an object in Blender?

preview_player
Показать описание
This came about after a bit of a fun chat from a question (basically I rambled a lot via Patreon messages and thought it was best answered with a video).

Free Add Ons

(Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;p
Рекомендации по теме
Комментарии
Автор

To show you the power of Blender
[chainsaw noises]
I sawed this cube in half

randoncourter
Автор

Blender has inbuilt Carver addon and it has has rebool mode which allows to do a slice somewhere similar to what you've shown with hardops. If you turn off "apply operations" and slice the mesh with line, you'll have two separate parts of mesh and a slicer. You can pick e.g. right part, then add the slicer with shift, duplicate them with shift+d and move aside. Then you delete the original right half and you'll get the same result as if you've used uniquify.

GGReaver
Автор

In Edit Mode you can work with the Bisect Tool. It comes together with the knife tool

Container-
Автор

Quick answer for those not feeling like watching the whole vid: there are a million and one ways.

mipe
Автор

Would you be willing to make another video on this subject but for joint articulation for turning a model into an action figure? Can you import a separate stl in with a model and use it as Boolean?

codyfahnestock
Автор

At 3:00, you can press L and choose by sharp and then p to seperate.. why to apply edge split and then apply it and then do seperate.

rajendrameena
Автор

Do you have a video or a short of the best way to add a dowl joint to be able to cut things in half and join them after printing?

spencerarnold
Автор

Select a loop and press V? Mostly no better than K but it is another method. Another great straightforward video btw!

jeffellis
Автор

I've learned more about Hard Ops from watching your channel than I ever did watching the Blender Bros channel(s). I love the way you explain things.👏

jeffdavies
Автор

haha one just one!! now six! thanking ya pretty handy with that slicing!!

kxmap
Автор

Bisect, it gives you the ability to define a plane move it then pick if you want to remove one side the other side and if you want to cap them both. I usually duplicate then bisect one keep one half then bisect again (same plane values) and keep the other with end caps. It's an amazing starting point for breaking up big objects for 3D printing (like a 1:3000 Battlestar Valkyrie i did for a tabletop once). Honestly it's the fastest one for me.

Argn
Автор

"knife project" for cutting out shapes

embacherjames
Автор

This video came right on time. I am making a roblox game and in order to import large models I need to cut them into different pieces and then import them separately

vaclavdefender
Автор

"Weld Edges to Faces". If I need to turn an N-gon into quads with good topology, then I lay out the topo as disconnected edges atop the face and hit "Weld Edges", and it automatically carves them into the surface. It's much cleaner and more precise than trying to do it as loop cuts or with the knife tool, since it doesn't affect the underlying geometry until you run the operator.

nonknght
Автор

Slicing a cube is easy... Slicing a complicated vertex-heavy mesh - not so easy. The secret is to H after the cut, then L to select one of the 2 parts, then Alt+H, then P

eitantal
Автор

How about six methods to bend an object.

manuelcordova
Автор

Really useful stuff as always. Thanks mate.

wingwalker