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Make Procedural Assets to accelerate content creation for Unreal Engine Using Houdini the amazing procedural tools found in Houdini, then prepare your assets to be used directly inside Unreal Engine 4 using the Houdini Engine 4, once you prepare your assets your level designers do not need to know anything about Houdini at all, they have all the control they need right inside Unreal and if they do need something else it can be added at anytime and keep enhancing it.
Combining the power of Houdini plus the power of Unreal Engine is just a killer combo that will accelerate your asset creation pipeline and will open the doors to new possibilities for your games, VR experiences, Real-time movies, etc.
By the end of this course you’ll have everything you need to make procedural assets in Houdini and bring them to Unreal Engine
Topics:
– Create Assets for Unreal Engine
– Houdini Shaders
– Unreal Shaders
– Procedural uvs
– Houdini instances
– Unreal Instances
– Randomizing Instances
– Texturing
– Optimize Asset
Duration: 5:19 Hours
So Subscribe and tune in every week for more TRIX
Visit us if you have any question and/or want to learn more topic
thanks for watching
Make Procedural Assets to accelerate content creation for Unreal Engine Using Houdini the amazing procedural tools found in Houdini, then prepare your assets to be used directly inside Unreal Engine 4 using the Houdini Engine 4, once you prepare your assets your level designers do not need to know anything about Houdini at all, they have all the control they need right inside Unreal and if they do need something else it can be added at anytime and keep enhancing it.
Combining the power of Houdini plus the power of Unreal Engine is just a killer combo that will accelerate your asset creation pipeline and will open the doors to new possibilities for your games, VR experiences, Real-time movies, etc.
By the end of this course you’ll have everything you need to make procedural assets in Houdini and bring them to Unreal Engine
Topics:
– Create Assets for Unreal Engine
– Houdini Shaders
– Unreal Shaders
– Procedural uvs
– Houdini instances
– Unreal Instances
– Randomizing Instances
– Texturing
– Optimize Asset
Duration: 5:19 Hours
So Subscribe and tune in every week for more TRIX
Visit us if you have any question and/or want to learn more topic
thanks for watching
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