BROTATO in Unity #6: Control the timer and waves of enemies using a wavemanager

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In this tutorial I will show you how to make a brotato-like / roguelike / roguelite (or any 2d vampire survivor) game in Unity.
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I hope all is well! wishing for you to continue this series soon :)

budazenYT
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will there be any more episodes? you have been a great help

whitewolfie
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2:47 i got an error saying “ ‘EnemyManager’ does not contain a definition for ‘DestroyAllEnemies’ and no accessible extension method ‘DestroyAllEnemies’ accepting a first argument type ‘EnemyManager’ could be found. Any Help?

trvi
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hey, can yo do a video upgrading the collisions for dont get stuck in the snakes? or what can i do for fix that?

franmorenosantaella
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That's awesome! I just started a mobile game similar to Brotato but with some differences. You've given me a great starting point with clear explanations. Thanks, mate! :)

skorglobe
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hello bro, thanks for these videos I got a question how big are those sprites/drawings for the characters in pixels? thanks in advance

noirlavender
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Just curious: Have you had any frustrating experiences playing Brotato? Perhaps this is the reason why you're remaking this type of game in Unity? The reason why I'm asking is because Brotato was originally developed using Godot Engine, which is known to have stability issues.

GodotNoContext