Dark Souls 1 but it's the DAY ONE Release Version

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Dark Souls 1 may just be the most influential game of the 2010s. But what if I told you that even with a history of a rushed development, the game underwent several major changes after release to get it to the state it is in today. This video will look at many of these changes to see what Dark Souls 1 was like on release and un-patched

| Music used on order |

Character Creation - Dark Souls 1
Autumn Voyage - Runescape
Summers - Earthbound
Aquatic Ambience - Donkey Kong Country
Crazy Buggy - Dark Cloud 2
Faron Woods - The Legend of Zelda: Twilight Princess
JAZZ - Mister Mosquito
Arcade Theme - The Binding of Isaac: Rebirth
The Water's Great - MOTHER 3
Nameless Song - Dark Souls 1

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#darksouls #challengerun
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Hello everyone, I hoped you enjoyed the video. I didn't get to cover every single change but I think I hit the major bits. If you have any I didnt include, feel free to leave it here in the comments for others to see.

See you next time!

MrMetagross
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Imagine: release build, first time player, master key starting gift, wandering around Firelink, opening doors, wandering into Blighttown, accidentally discovering the Great Hollow, getting max cursed. Now stuck between poison and gravity with a tiny amount of hp. That was my first dark souls experience.

captainxiao
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Curse stacking AND no purging stone from the undead merchant is fucking crazy lmao

Greaseus
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In all of my time gaming, reading patch notes, learning about old games, I have NEVER seen a patch note admit they were unsuccessful in fixing a bug. That is probably the most insane thing in this video.

Menry
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I played day 1. A lot of these changes are like weird, forgotten memories.

The biggest thing I will never forget are the excessive number of dragon butts.

BalmungMP
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Let's all take a minute to remember the ninja flipping Havel monsters.

darkspawntales
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Little fun fact great magic shield was bugged and applied it’s effect to the character. You become immortal as long as it’s up.

botobop
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"You defeated" gave me the strongest hit of nostalgia

Rometopia
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The hollows closing doors to this day is my most and least favorite mechanic. It traumatized me as a kid but now days Id love to see enemies use that complex AI to hinder the player besides attacking

jacobhuppertz
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Wow, that aggro range. This was truly the Dark Souls 2 of Dark Souls 1.

Cubsbane
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As someone who played on release and was active on forums, I can confirm that curse was absolutely a crushing alignment to get early game. Nobody knew about the bird giving the stone, and it was often easier to remake a new character than try to make your way thru the ghosts on a quarter or less hp. At least at the time when we were much newer and lower level from low xp rates lol

dilbyfgc
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This really took me back. This was the Dark Souls I played. Because the Xbox I had was never connected to the internet, I could never update my game, leaving me stuck with all these unfortunate oversights. Actually seeing how bad it was with hindsight, makes me feel not nearly so bad for using the dragon head infinite souls glitch to power through it. Still, despite my struggles on this version of the game, it still very much holds a special place in my heart.

AbyssWalkerLW
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That curse stacking was ruthless. Since then, I always feared those damn basilisks.

King_Firebrand
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‘You defeated’ was the best victory text ever 💪

albino
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I was there day 1. I remember they only showed the name of the area once, the first time you visit the space. This and all the other things you mentioned made the game more mysterious and difficult.

CRojas
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damn.. I remember getting home from high school after soccer practice, walking upstairs and seeing my older brother playing this game. It had just come out and I never heard of it but there was something so immediately captivating about it, it looked so different from other games.

joshkatsikis
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It could be that the rumors that DS1 had black phantoms that constantly stalked players who were playing the game before official release might be because there was some server side gravelord covenant testing that was going on before the official release date. This is almost impossible to verify because of the online aspect, but it’s the only thing I can think of that could explain extra non-player-character red phantoms.

darklingscribe
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Here's something important you missed. Important boss drops, such as the ONLY Titanite Slab in the game, or the Leo Ring, only had a chance of dropping, they weren't guaranteed.

cEighteen
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4:45 A remnant of that: If you skip Burg completely, go to Taurus through Londo->Valley->Havel and then approach the room through the shortcut from Lower Burg, the door spawns open and you still get the closing animation

Reoooooooooooooooooooooo
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You were correct with the arrow colors in sens fortress. That color type is usually used in base models that don't have a texture so they testers know to fix it or add one. Looks like those were small enough that they got missed before the first update.

mickeyb-n