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Advanced C++/Graphics Tutorial 58: LevelReaderWriter
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Today I show you how I added the ability to save and load files in text form! Next time we will learn how to switch to a binary file format.
Advanced C++/Graphics Tutorial 58: LevelReaderWriter
Advanced C++/Graphics Tutorial 15: ResourceManager, TextureCache!
Advanced C++/Graphics Tutorial 50: 2D Animation
Advanced C++/Graphics Tutorial 16: FPS Counter and Limiter!
Advanced C++/Graphics Tutorial 53: GUI class and static_cast
Advanced C++/Graphics Tutorial 3: Input Processing!
Advanced C++/Graphics Tutorial 37: ParticleEngine2D!
Advanced C++/Graphics Tutorial 55: CEGUI Event Handling, Basic Main Menu
Advanced C++/Graphics Tutorial 57: Level Editor
Advanced C++/Graphics Tutorial 9: Interleaved Vertex Data, composition, offsetof
Advanced C++/Graphics Tutorial 10: Uniform Variables!
Advanced C++/Graphics Tutorial 40: BallGame, Variadic Macros, SRP
Advanced C++/Graphics Tutorial 12: lodePNG, GLTexture
Advanced C++/Graphics Tutorial 13: First Texture, UV, sampler2D!
Advanced C++/Graphics Tutorial 19: Namespaces, Window
Advanced C++/Graphics Tutorial 47: Platformer Player Control
Advanced C++/Graphics Tutorial 52: Installing CEGUI (Windows)
Advanced C++/Graphics Tutorial 51: Basic 2D Lighting, Additive Blending
Advanced C++/Graphics Tutorial 20: Installing GLM
C++/Game Tutorial 19: File IO and Advanced Input!
Building a Game Engine - DirectX/C++ - Graphics Tutorial Part 0
C++/Game Tutorial 32: Polymorphism and the Virtual Keyword!
C++/Game Tutorial 20: printf, C-Strings, and Documentation!
C++/Game Tutorial 18: Lists!
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