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Advanced C++/Graphics Tutorial 55: CEGUI Event Handling, Basic Main Menu

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Today we add a basic main menu and talk about a unicode issue in the previous video.
Advanced C++/Graphics Tutorial 55: CEGUI Event Handling, Basic Main Menu
Advanced C++/Graphics Tutorial 56: CEGUI Event Handling review, new widgets.
Advanced C++/Graphics Tutorial 54: CEGUI Input Injection (SDL), Bit Shifting, Unicode
Advanced C++/Graphics Tutorial 52: Installing CEGUI (Windows)
CEGUI interface
Advanced C++/Graphics Tutorial 45: Finished IMainGame + IGameScreen
Advanced C++/Graphics Tutorial 9: Interleaved Vertex Data, composition, offsetof
Advanced C++/Graphics Tutorial 43: Multiple Renderers, Lazy Init
Advanced C++/Graphics Tutorial 58: LevelReaderWriter
Advanced C++/Graphics Tutorial 11: IOManager, more ifstream
Advanced C++/Graphics Tutorial 21: Camera2D
Advanced C++/Graphics Tutorial 27: Debug vs Release mode
Advanced C++/Graphics Tutorial 12: lodePNG, GLTexture
Advanced C++/Graphics Tutorial 30: Optimized Spritebatch!
Advanced C++/Graphics Tutorial 47: Platformer Player Control
CEGUI
Advanced C++/Graphics Tutorial 10: Uniform Variables!
Advanced C++/Graphics Tutorial 7: Shader Intro!
Advanced C++/Graphics Tutorial 32: SDL_ttf, SpriteFont!
Advanced C++/Graphics Tutorial 37: ParticleEngine2D!
INTRO
SDL 16 CEGUI LayoutEditor
SDL 14 CEGUI Part01
Advanced C++/Graphics Tutorial 3: Input Processing!
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