Game sprites: What's the right resolution?

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This video will explain how to get the resolution right for your game sprites, following a simple rule of thumb.
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Many of you asked me this question: how do I know which size my art should be? Here's the answer! It's not as simple as "use THIS resolution", as different devices have different screen ratios and resolutions. When I worked on mobile browser games, the game's resolution was often 480*320 most of the time. On your computer you might go up to 2500 pixels on the wider side, that's quite a stretch! So the trick is: work at 2 times the game's resolution. Just so that you can use transforms, scale things up, and add details, but not too much. When you export the assets, you'll have to downscale the sprites (programs like Affinity designer or Photoshop can do it for you), making them look crisp again.

Gdquest
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This was really helpful! I've been wondering about this for a long time and never got a true answer until now.

gallopr
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This was still helpful to me even though I don't make games ^-^ my general set dimensions for what I do have been 720x1080, but it doesn't seem like a great quality so I've been messing with the ratios for a while. Doubling it was the simple solution right before my eyes.

monicaokami
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Wow, thanks! This question always bothered me...

IgorSkuhar
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This is exactly what I was looking for!

andrewpullins
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So what do you do with the large scaled sprites when you go to import them to a game engine, do you downscale them before putting them in the game? Like if you have 2048x2048 sprite but want 1024x1024 for better performance, do you resize it to 1024x1024 before adding it into the engine, or use in-engine features to downscale the sprites?

japaneseextremme
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Hello, how should the sprite resolution (size) be for Unity?

zamanyolcusu
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how does this work for animation? since you cant downsize an animation before importing it in the game engine

Rockysbeats
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2:08 whats the name of that game in this video?

davidboygenius
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Very useful video. Thanks, I had this question in mind for a long time... What is your monitor's native resolution ? Mine is a 24", 1920x1200 and I am considering a second monitor with 4K (29", 3840 x 2160). Would you recommend a 4K monitor for Krita ? Or would it be counter productive to paint the details ?

misterkarthik
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It seems like you've cut off at the end. Can you still elaborate?

melindaburns
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if the background was for example 480*320 what is the perfect size for the character then ?

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