30 Minutes of Halo Development Facts You Didn't Know

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Over the years there have been many stories about Halo's development but there is still a ton of interesting facts that aren't that well known by many Halo fans.

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as far as engines go, Halo CE holds a few systems over from Marathon, like how melee damage increases the faster you go, and how both games feel like they're in perpetual low-gravity

venetikos
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The Master Chief ping-ponging around the cabin thing had always been my head Canon since I heard about it, and I'm guessing the only reason the marines in halo infinite didn't get crushed by spartans in their escape pods is because the infinity's escape pods were designed with special spartan crash harnesses

jasonwade
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It’s crazy how accurate Max was when it came to matchmaking.

He’s totally right. The most balanced games are the most stressful, not the most fun. An imbalanced game is more interesting because you feel like a real team of SPARTANs where your top player is essentially your Master Chief and you funnel them weapons and keep them safe.

This is only true for games that aren’t trying to be competitive, but it definitely makes casual matchmaking games way more fun.


I know their goal with multiplayer was always to have this real casual and fun experience. That was how I enjoyed Halo the most as well. :( I did get into the ranked grind in Infinite but I would get too stressed out and it wasn’t good for my health basically. Not like raging or anything but a crushing defeat after a hard fought battle was sometimes soul shattering enough to ruin the rest of my day. Lol

m
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28:25 So Halo Wars has a direct connection to Age of Empires which makes Halo Wars slightly related to Star Wars Galactic Battlegrounds which was built off AoE2... That is if the Bang Engine was developed off the Genie Engine and not made from scratch. Tracing the lineage of a game based off its engine is kind of fun.

kabob
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"No harness designed for a human would have been able to restrain him better than his iron grip anyway." Hah, I love it! You and I have the same headcanon, of Chief bouncing around and killing the marines. In hindsight it totally does make sense that Chief would have the strength to keep himself upright though!

qrowing
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This is already amazing. It's nice to see just how much progress each Halo made during the development process.

inductivegrunt
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*Pimp Elites* sounds like a Elites who stopped following the Prophets and the secret of the Halo Rings
And now follow Johnson and the secret of *what the ladies like*

novakrabby
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Stubbs the Zombie was just a great game.

This video made me appreciate the MCC remasters and work done even more.

samsillis
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Did the creator of the halo true skill system just say it was too hard!? For us that became level 50, we love how hard the grind was and the status it brought. When I was grinding from level 49-50, just seeing a group of 50s on the other team, knowing if they lose they can go back to level 49.... I knew I was going to get my ass handed to me

WillStopka
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His criticism of true skill is what I've been saying about skill based matchmaking for years now. Seems he had the foresight to see it super early! Its very sad it has to he a part of games as it is proven to boost play time so companies will always use it

iain-duncan
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Personally I've always seen Halo 3 as an upgrade of Halo 2, as if Halo 2 WAS the beta for Halo 3. It could be a fun idea to remake the campaign and its multiplayer maps in Halo 3s engine, maybe as a DLC.

frederikvandoren
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Fun fact if you go into forge mode in reach and die you will respawn with the halo 3 forge hud instead of the halo reach forge hud although the menu is the reach menu still

royalsempire
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You should do a small vid on some of the Halo assets that popped up in Destiny 2 Season of the Seraph. There was an interesting few gems in there from the Halo death animation Easter egg, halo fish, and some Halo textures placed out of bounds (I think there was another 1 or 2 things)

chrisborges
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Wow this is fascinating. You guys do an amazing job

gunnarboy
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It's the opposite with Halo 3 yeah graphics had a significant overhaul but to me it always felt very similar to Halo 2

Ratich
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6:18 Is it possible that the ‘ground level’ is just much lower, and the other buildings are also much taller than they look? I’ve always gotten a Coruscant vibe from the design there, and it would sort of make sense if the ‘ground level’ was hidden below the new ‘surface’

lukeskywalket
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In regards to the budget calculations you did - it’s likely that they didn’t start with 750 employees, which would be definitely bring down the salary costs.

lukeskywalket
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Halo 3 Pimp Elites sounds like the ultimate GamerTag

logan_jp
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I was playing Halo Infinite multiplayer just last night and got the Halo Reach death animation. It was really funny to see and now have an explanation for.

haydenhockman
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I got one for you guys, can you find the tech demo of the halo 3 announcement trailer? It was shown a couple times in the making of h3 vidoc. I imagine that Halo in Unreal could actually pull it off.

Bobaluga