CS:GO Quick Facts - Why are 64/128 Tick Jump-Throws Different?

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And for people that want an even deeper explanation: after the +jump command has been executed it needs to go to -attack of the jump-throw script. Since it's a script it always does the same thing, so the result will depend on the tick rate because the movement will always be the same when executing a jump-throw.

MrMaxim
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Great video, guess noone actually made dedicated video about this FAQ :)

NadeKing
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Another cool video.Thank u maxim for everything

martos
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Omg I wanted to know this so bad and u made it, perfect!

SahucMcOffer
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Oh BananaGaming i really appreciate what u do for our cs go, ,silver" scene thanks very much

andrejfilipovic
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I always wanted to know this. Thnx bro.

guavagaming
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This is a really cool and helpful video as always. Keep up the awesome videos bro.

roman_omn
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Other than smokes, 64 tick also affect awping. In 64 tick the crosshair can be on the guy but since the update on the clicking is registered slower, the shot will have a small delay, causing a miss or a death.

FyreWhale
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You jump higher on 128tick due to "movement speed" aswell.

azteK
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One nice video before school. Thanks Maxim :) Go Bananas

AmarHDLetsPlayGaming
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This was so obvious after you explained it. Thanks!

TheDeamonLo
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I've always known it but never knew why! Thanks maxim!

titus
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I have a simple answer for everything : VALVe

Vlad_SvK
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Ca me manque les trucs du genre : *But Maximuhh !*

Aminsx_
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Keep up the good Work love all your videos and im eating a banana right now sooo good timing

oscarmartensen
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Thanks for the video. i actually never new why, so this helped out and was easy to understand :)

zmasterx
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Nice explanation mate! Love your videos 😁!

peshotriceps
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When csgo beta had a better tickrate than the final game ... even 5 years after release

BennyTheChiller
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I would prefer a series called quick maths

Sirkris
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Thanks a lot :) I always wonderd and that graph was very useful :D

BastiaanNetjes