The hardest thing about finishing a game

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Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!

In this episode I finally finish my game and reveal Mind Over Magnet's release date.

=== Sources and Resources ===

- Sources

Shigeru Miyamoto Wind Waker Interview 2006 | Bordersdown

Interview with Kenji Kaido | De sombras y bestias: la travesia de Team ICO

Dark Souls interview | Design Works

=== Credits ===

YouTube Audio Library

=== Subtitles ===

Contribute translated subtitles - TBA
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One tiny note: Put a "don't ask again" option when it asks if you need a hint or put that in the settings, it can feel like the game is mocking you a bit when these kinds of pop ups show and you're just a bit slower to pick things up

happyfullfridge
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"i removed the scissor gate"
noo im gonna miss the scissor gate :(
"i missed the scissor gate so i added it back"
LETS GOOO

AdventureMase
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There’s a reason why a common saying is “when making a game take your current scope, half it. Then half it again. That’s the new scope for your game”

BananaWasTaken
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"- How do you know when a game is finished?
- You run out of money."

Edmund Mc Millen

felixp
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“We’ll keep that for the sequel” is a classic line in the industry. Every game team has to make those calls about what to cut for release, and whatever doesn’t make it in, well, you “keep it for the sequel”

lndozois
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I hope this means that you'll still make the long-awaited video "how to write

iciclepops
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Rip to OG Max, the very first magnet who sacrificed himself to get the game to completion.

tylermorrison
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If you have scrapped the original story line than after you release the game (to avoid spoilers) you should absolutely make a video to show off your old story notes and discuss what a larger scope, emotionally resonant magnet story looks like!

everythingisscience
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Since the audience plays the game without all the ideas and extra thoughts in mind, devs "good enough" is the players "whoah, awesome".

Applies for many forms of art

HGForrest
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11:13 You heard it here, folks, he's making a sequel! Definitively, totally confirmed!

Stirdix
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A potentially controversial opinion:

If you're not planning to keep up with compatibility issues on Linux over time, instead of making a Linux build, just make sure it runs flawlessly under Proton.

I have several games on my Steam Deck that have native Linux versions that just don't work any more or at least don't look or work properly 5+ years after release. Switching them to the Windows build running under Proton has made every one of those a flawless experience.

jceggbert
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As a Software Dev myself, I love these videos. I love following not only the development cycle of the game but also seing you grow and learning as a developer yourself. Keep up the good work.

Quaschimodo
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Please, an option to turn off the "need a hint" popup would be very welcome. I cannot stand when I'm playing a puzzle game at my own pace and have it pop up in my face like a condescending insult if I just want to be left alone to solve it. This was a HUGE pet peeve in horizon forbidden west and the latest god of war, but I have even seen it in some adventure puzzle games. Just.... let me turn off all hints, suggestions of hints, reminders that hints exist, etc and let me have my satisfaction of solving things on my own.

JuggleAddict
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So excited to play Mind over Magnet 2 on November 6th 2034

robdixon
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A youtube game dev actually shipping a game is a rare thing. It's really great to hear about problems and solutions to this part of the process.

soviut
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Every time he says he's making a game about magnets, I am in complete shock and awe. I never thought it could be done before

jonk
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Pretty satisfying ending for this series, there will probably be one or two more videos to get into some nitty gritty details, changes always has to be made and that’s completely understandable, no one expects the first game to be their magnum opus.

kaiser
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Believe it or not, there is some mileage in 'less is more'. Sometimes a game can outstay its welcome by becoming too big, and you get
too tired to give it your best. You can even see this in triple A games where they just drag on endlessly, where the pacing and fun would have been better if it had been shorter. Facinating to have gone on this journey with you.

SongoftheLute
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I've literally never clicked on a video so fast
I've been following this series since it started like 2 or 3 years ago, and it's amazing seeing Mark persevere with this over such a long period of time

tahini
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Congrats. 11:00 so true. People don't talk about the skill of "finishing" enough, only the skill of "making"

NoahNCopeland