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0:01:43
The GMTK Game Jam 2024 theme is...
0:13:01
The hardest thing about finishing a game
0:07:00
An excellent block-pushing puzzler on an open ocean
0:02:42
The GMTK Game Jam is super-sized for 2024
2:13:14
The 100 Games That Taught Me Game Design
0:13:31
Balatro's 'Cursed' Design Problem
0:15:24
I just changed my entire game (Developing 13)
0:01:15
Wishlist Mind Over Magnet on Steam!
0:11:41
Why Spec Ops: The Line Mattered
0:19:12
How Jusant Makes Rock-Climbing More Immersive
0:16:53
How I polished my indie magnet puzzle game (Developing 12)
0:16:31
The one thing you need to finish your game (Developing 11)
0:07:23
A puzzle game where your tools are completely random
0:09:25
How Nintendo Designed Ultrahand
0:06:14
A puzzle game where you decipher languages
0:23:44
The 3 Types of Detective Game
0:21:38
The Genius AI Behind The Sims
0:17:32
Valve's 'Secret Weapon'
0:09:31
How Nintendo Solved Zelda's Open World Problem
0:13:29
Why Capcom is the King of Remakes
0:17:35
Don't make this assumption about your players (Developing 10)
0:12:08
How I make puzzles for my indie magnet game (Developing 9)
0:09:48
How Neon White Lets You Speedrun Speedrunning
0:09:26
How Fortnite Exploits Your FOMO
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