The Evolution of Spy [TF2]

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a "brief" overview of how Spy's playstyles and arsenal have evolved since TF2's release
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0:00 intro
2:26 2007-2009
14:45 2010
20:29 2011
31:38 2012-2013
40:53 2014-2015
52:20 2016-today
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there arent a ton of tiers with a bunch of bonuses like most other patreons, so only join if you wanna support me

listertf
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The hidden big buff for Big earner was the cloak damage resist, now you can survive a 100 damage pill while cloaked

steambot
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Honestly, this almost feels like just a “History of the Dead Ringer” video with how much it’s nerfed, buffed, and affected by other unlocks given to Spy over the years. It’s like a mirror for the class as a whole.

eclecticspaghetti
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This video made me realize how good the sniper vs spy update was done, first they reveal a sniper update, then one day they reveal the razor back, which makes spy fans pissed at snipers, then it’s sniper vs spy, making the war have no need for a reward it just happens.

bobbyonkazoo
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he didn’t mention one thing: when the red tape recorder first came out, it would remove a level every 1.6 seconds, the exact amount of time it took to swing your wrench twice and remove the sapper, meaning it would always remove a level, making the engi have to waste 200 metal. this was changed after only a day though

AliDoesntWork
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Fantastically thorough video. Appreciate all of the effort that clearly went into the research for this, not to mention the absurd amount of archival footage. Awesome job.

UncleDane
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“A bad spy dies over and over. A good spy dies over and over but gets a few kills”

boarderline
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I remember a disgusting feature that the Dead Ringer had when being cloacked made you hard to kill. While cloacked, you could hug an enemy dispenser and not only would it heal you but also recharge your Dead Ringer. Making you truly unkillable.

spookyspookat
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I really hope he does an “Evolution of Medic” at some point. I’m curious to see his history

Dementia_Springtrap
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When you finished with 2007 - 2009 my first thought was "wtf? how long is this video?" and see that 1 hour video almost gave me a heart attack 💀 but I still watched it because it was fun and well edited

hellcatanalian
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56:50 It just clicked with me that Valve is fine with sniper being able to instantly delete anyone they can see, but as soon as spy is able to punish someone for standing still, Valve says no.

spectacledman
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I used to be a trickstabber when the game became free to play. This was so nostalgic to watch and amazingly put together. Well done!

GucciGirf
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22:56
"Valve decided to turn Spy into a 2nd Scout"
Spy : _"Come on, son. Let's shoot the old __-enforcer-__ scattergun around, shall we ?"_
Scout : _"Sure, dad !"_

X-SPONGED
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The "fall damage when killing someone while standing on their head" thing actually still happens in live tf2. lmao

AzureWoof
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Considering the origin of spy was because of a bug which caused players to appear as being from the opposite team, it's very fitting he was buggy for so long

rompevuevitos
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THE EDITING IN THIS VIDEO IS AMAZING! i love the start where you see the characters getting killed by their weaknesses, and it transfers to the weakness of the person that killed them

litezout
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Could have sworn there was a short time when the Red Tape came out that it was ridiculously broken and quickly nerfed. I vividly remember something about it deleveling sentries way too quickly.

RobbertRobbert
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Face stabing is the monster that hunted valve to the point they started nerfing him with every update

blacklight
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Spy mains waiting for that age of consent nerf

larhyperhair
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I love how Spy tactics and the meta of Spy tactics themselves have evolved along with increasing player awareness of their existence and spychecking. Spies nowadays are way more active, willing to engage in riskier behaviour, and camp a lot less to secure safer backstabs now.

Very likely many spy players decided to give up on camping behind corners, because over time players would just keep checking the corner or turning around at just the right moment due to the uptake of spychecking. As such, spies simultaneously became less of a threat and more of a threat, because people that played Spy, although becoming much more checked on than previously, adapted to these newfound changes by increasing their overall skill and intuition to compensate.

JeffarryLounder