Unreal Engine 5 Beginner Tutorial Part 12: Importing Assets

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In this episode, we guide you through adding assets from outside of unreal engine like the Spaceship and Jet Fighter from Sketchfab to your project. You will learn how to import static meshes and skeletal meshes with animation and have them placed in your scene.

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Podcasts mentioned in this course 🎙️:

Reference for making the spaceship 🔍:

Chapters 📚:
Unreal Engine 5 Beginner Tutorial: Introduction 
Part 01 - Installation and using Templates
Part 02 - Navigating the Interface like a pro
Part 03 - Modelling Tools Basics 
Part 04 - Modelling Tools Advanced
Part 05 - Lighting
Part 06 - Intro to Materials and Textures
Part 07 - Material & Texture Basics
Part 08 - Material & Texture Advanced
Part 09 - Scene Decoration 
Part 10 - Post Process Volume 
Part 11 - HDRI
Part 12 - Importing Assets
Part 13 - Importing Character Animation
Part 14 - Clone Characters
Part 15 - Adding Details with Decals
Part 16 - Cameras, Rig Rail, and Crane
Part 17 - Animation and Sequencer Basics 
Part 18 - Animation and Sequencer Advanced 
Part 19 -  Render Setting & Console Commands

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#unrealengine5 #ue5 #unrealengine #unrealenginevfxtutorials #unrealenginetutorial #blender3d #blender
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There are going to be so many Star Wars Hangar animations out there after this tutorial series. You guys are doing a good and an indelible mark on UE development. It is great! I believe this will generate a lot of eager new Unreal users.

OlliHuttunen
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great tutorial same I was always using FBX and then had to re connect or recreate textures life saving!

SergeRamelliPhotography
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0:54 - Where To Get 3D Assets From
2:15 - Downloading Static And Animated Spaceships
6:10 - Importing Downloaded Assets
7:41 - Reviewing Imported Animated Assets
9:20 - Skeletal Mesh vs Animated Mesh vs Skeleton Mesh vs Physics Assets
13:14 - Which Asset Sould You Use For The Scene
13:57 - Using The Right Initial Position of The Animated Asset
14:59 - The Difference of Importing A Skeletal Mesh vs Animated Mesh
16:10 - Importing Static TIE Fighters
17:22 - Importing Static TIE Fighters as Single Mesh

CamIsMac.
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Daily dose of appreciation for this channel and its amazing owners ❤❤

nimaheydarzadeh
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To fix the Tie_Fighter Material issue - Modeling mode -> Attributes -> Normals -> Accept

UnrealVijay
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Thank you for another great video. When I imported the GLB file, the textures on one wing are missing. Is there a setting in the import that may fix this. Thanks for your help.

georgesjunglerc
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thank you guys, so excited for the final result🤩

imanrezaei
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Great work / good stuff. Can't wait to try out polycam. Thank you for making this.. Cheers.

pacificlinedesign
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Now we're getting into the good stuff! Great job guys.

DESIGNSBYIZZ
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I'm literally eating this series of video. Thank you guys, you are giving us the key to work with our creativity

darioscala
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your glb just helped me in combine mesh awesome

michaelb
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Not sure why it's breaking floor texture, but for me this worked... Just go outside into space outside the spaceship and pull out the asset, then move it back into your spaceship.

StrangebutTrueStudios
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amazing!!! is there a way to make it so the planet isn't a weird shape at that elevation?

StevePaulSounds
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I can not believe I made it this far I must finish.

fmoney
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For me tho my graphics card is intel arc a 750, the glass is not reflecting the lights like yours just some blur lights how can I make it look like your or is it just the capacity limits of my graphics card?

Spade
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one of my wings on the tie is completely black for some reason

austinstephensD
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@badxstudio The TIE fighter you guys download and the one you use seem to be different.
The one in the link is 42mb, yet the one you use is only 9.4mb.
The names don't seem to match either. The 42mb comes with more files and sometimes breaks the floor texture.

monk_
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One Wing of my Tie Fighter is just black, am I the only one experiencing this? How can I fix it?

davidyohe
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When placing down the tie fighter it breaks my floor texture
only fixes if I undo and not if i delete it

jacobrampage
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Hello, for some reason the textures of the tie fighter do not appear correctly on one side of the wings. Do you have any idea what it could be?

danodesigndanomotion