Helldivers 2 - I tested every NEW weapon in the Truth Enforcers Warbond

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Today we unlocked and test every NEW Weapon in the Truth Enforcers Warbond that was added to Helldivers 2! Let us know what you think of the latest Warbond down in the comment section down below!

═════════ Timestamps ════════
0:00 Intro
0:25 Cosmetics
1:07 SMG-32 Reprimand
3:18 SG-20 Halt
5:41 PLAS-15 Loyalist
7:41 Dead Sprint Booster
8:22 Unflinching Armor Passive
9:17 Conclusion
9:36 Outro

══════════ Socials ══════════

══════════ Official Game Summary ═════════
Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.

═════════ Video Tags ════════
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═════════ Hashtags ═════════
#helldivers2 #helldivers #truthenforcers
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I wouldn’t be surprised if the new armor passive was just bugged and not working, the same thing happened with Peak Physique

magicman
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I think there's a misunderstanding for the armor passive, one I had too when I first tested them. It doesn't prevent screenshake or the flinch animation, all it does is keep your aim on target better. They really need to reduce the screenshake and the animation to emphasize this.

Ren
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The Doubt Killer armor isn't based on Darth Vader, it's based on the anime movie "Jin-Roh: The Wolf Brigade" and it's armor called "Protect Gear." They also use the MG-42 and the Stg-44, so for maximum drip, you should run the MG-43 and the new SMG to emulate the film.

gunraptor
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I noticed a difference with the armor and flinching. especially when fighting a lot of automatons that are shooting at you, you can still hit them from afar even under heavy fire. however it's not a situation you should be in, and in that scenario you should dive for cover

alvaroquinterosaguilera
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Flinch resistance would've been good if you didn't die in 2 pinky shots.

guardian-angel
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With the new interest in programmable ammo, grenade launchers should now get the same treatment. We should be able to switch between HE, shrapnel/FLAK, incendiary, smoke, and EMS (all of these aren’t necessary).

theoleivald
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Yea so the unflinching in concept is cool… that is when everything doesn’t completely knock you off your feet or kill you in one to two hits.

MasterKcoop
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The Halt is easily my favorite shotgun as of now, for bugs anyway.

TheGundamsword
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We need a keybind to change firing modes

milomateer
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Dead sprint -
Combine with the vitality booster. It dramatically decreases the rate of damage from dead sprint.

The stim pistol is a really solid way to counter the damage from dead sprint when you also have the vitality booster. You still can’t use it on yourself. But, you can keep the other three players from taking damage.

So, wear light med armor. Bring stim pistol. Stim pistol others and you have the extra stims to drop on yourself.

Or two people can each have stim pistol and each get each other. Then you have limitless sprint.

zero
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I like how takibo loved the flincing reduktion but could not care less about dead sprinting.

While here you seem fairly positive about the sprinting but didnt even notice any difference in flincing.

ToGoodLookings
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The Halt is not really appealing to me, because both ammo types it has are combined into one gun we already had; the Blitzer. Medium armor pen + stun effect. Only downside to the Blitzer is that it'll kill your squad mates if you're not careful

jakefromstatefarm
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In my testing Swany the armor passive does work, just not in the obvious way we thought. Your character is still flinches when he gets hit, but the crosshair of your weapon aiming doesn’t, and overall you aim exactly where it supposed to while you’re getting shot. I hope in the future they get rid of flinching entirely so I do agree with you on that.

tyler--
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Doubt killer armor + any support MG = Death trooper. Just need AH to add a voice scrambler as a voice option.

mrhaast
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I use the shotgun stun function and then switch over to the flamethrower. That actually hasn't been a bad combination. Cosmetics are amazing weapons are just not really

ClumsyDrow
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I love the new warbond. There is a problem if you don't know that the SG-20 Halt said it has capacities of 16, but when you take it out to the battlefield, it has 8 capacity*mind-blowing*.

sengmoua
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Egg mission -
Try the dagger. The 300 DPS is high enough that you can rake it over the eggs and end them quickly. Not splash damage. Also no one second charge up time.

Dagger and the new pistol are both outstanding at eggs.

zero
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The reticle sway from being hit is definitely reduced. But its just so situational that it doesn't make much sense to take it.

If it actually helped you from being stunned out of reload or stim animations then it would be worth it. As it is now, it literally only does something when you are aiming and firing. Otherwise it doesn't help you all.

Colonel-Sigma
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I dont really have an issue with flinching much so the perk is kinda useless especially since it doesn't seem to be working anyway. I really hate dead sprint because it forces you to manage your stamina, or else you will lose health because it replaces your jog with extra sprint. The only use i can see for dead sprint is grinding lower difficulties.

rasianket
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I would quite like transmog in H2. New armour is very cool. But I don’t care for the perks at all

paulmccluskey