Setting breakpoints and debugging csharp code in Jetbrains Rider and Unity

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I'm in the process of refactoring a large part of the Grand Reality code and I thought I'd quickly show you how I set breakpoints and debug csharp code in Rider.

Let me know if this is different from your workflow at all - I'd love to improve my own. If you have any tips then please do share!

Consider subscribing if you'd like to follow the progress on my piano game :)

#Unity3d #debugging #breakpoints
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How do you advance a frame while debugging?

AlexTuduran