Cross Product Visualisation

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In this animation, I tried to visualise calculation of the Cross Product as detailed and accurate as I possibly could. I hope this will help people better understand this fundamental instrument that is used to create Virtual Worlds as well as to study Real World.

Note, that in XZ and YZ planes projections vectors got swapped. According to "Right Hand rule" this results in "negative" area of parallelogram, therefore perpendicular vectors point in negative direction.

As for parallelogram area proof, I used one of the answers here:

You can find other approaches there.

Animation was made entirely in Blender. This is actually my first animation made in Blender.

I calculated perpendicular vectors (areas of respective parallelograms) by hand, using positions from Blender. Here is exact numbers:

W
x 1.59519
y 2.51377
z 1.86688

V
x 2.96312
y 1.24556
z 1.41689

z perp = VxWy - VyWx = 2.96312 * 2.51377 - 1.24556 * 1.59519 = 7,4486021624 - 1,9869048564 = 5.461697306 = 5.4617;
y perp = VzWx - VxWz = 1.41689 * 1.59519 - 2.96312 * 1.86688 = 2,2602087591 - 5,5317894656 = -3,2715807065 = -3.27158;
x perp = VyWz - VzWy = 1.24556 * 1.86688 - 1.41689 * 2.51377 = 2,3253110528 - 3,5617355753 = -1,2364245225 = -1.23642;
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This is the best visual explanation video 💯

Liu-pyrs
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Cross product of vectors are experimentally written?

rajneeshpandey
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which software u r using sir ...plz give me link....thanx

makphysics
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Can someone please explain what is Xt and Yt, why is This a logical next step, and where this comes from? And why do we need these projection for Xt and Yt, and Zt How is this connected? This is the part that confused me a bit.

borissimovic
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A small doubt what are rhose x perpendicular, y perpendicular, z perpendicular anyone plz explain

RalKrish