the Unity job system

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finally someone making actual good non clusterfuck examples of a job holly fck, most people have to make 20 fcking classes for no reason and make everything unnecessarily complex, thank you.

gutzimmumdo
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I covered this in an earlier video, but this is a more formal treatment, and I intend to follow this up with more ECS material as Unity releases new ECS features.

briantwill
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Just found your channel, very cool and useful content. Wish it got more audience.

alexander
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I've been trying to find and learn about the unity jobs system from so many sparse and distributed sources. I wish I'd found this three weeks ago, clear, through and concise.

SebFehr
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Great videos Brian, well paced with effective, calm, tiered delivery of the related concepts (as always). Your work deserves a great deal more subs.

skippythemagnificent
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This is great! Thank you for making this, I actually feel more confident about using jobs in my regular code now.
It used to be kind of a fuzzy topic and I was reluctant to get into it for a while. Videos like this that are straight to the point and don't waste time are much more rare then they should be. Really looking forward to your coverage of the ECS stuff too!

DetectivePoofPoof
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I watched your old videos about jobs, yet this video seems more clear and informative. It would be great if you had a fresh video about ECS too. Thank you so much for these.

Hanokei
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Great and very clear video, thanks for sharing!

newbquesttv
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Can't wait for video on Burst. I'm using it already but understand it too superficially and it makes me uncomfortable. For example, does slapping that attribute does anything to structs other than IJobs? Can I create super fast functions by nesting them inside dedicated structs tagged with BurstCompile?

andrew.r.lukasik
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Is there a specific reason why allocated memory using the TempJob allocator must have been disposed within 4 frames?

alexander