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0:20:38
Japanese Input Practice program - walkthrough
0:13:51
Japanese language trainer program
0:21:08
Unity DOTS (Data-Oriented Technology Stack) overview
0:24:34
Unity ECS (Entity Component System) - Object/Chunk/Shared/SystemState Components and Blob Assets
0:22:19
Unity ECS Angry Bots demo - full code walkthrough
0:14:33
Unity ECS (Entity Component System) - 2 of 2
0:15:50
Unity ECS (Entity Component System) - 1 of 2
0:18:21
the Unity job system
0:16:52
Every programming language in (another) 15 minutes: data types
0:04:27
OpenGL - introduction
0:13:59
OpenGL - lighting with the Phong reflection model (part 2 of 2)
0:16:32
OpenGL - lighting with the Phong reflection model (part 1 of 2)
0:12:51
OpenGL - textures
0:13:27
OpenGL - vertex attributes and uniforms
0:12:34
OpenGL - camera movement
0:14:38
OpenGL - model transform and projection
0:09:35
OpenGL - create a window
0:21:02
OpenGL - draw a triangle
0:12:43
OpenGL - specular IBL (image based lighting)
0:07:43
OpenGL - diffuse IBL (image based lighting)
0:12:47
OpenGL - PBR (physically based rendering)
0:11:22
OpenGL - SSAO (screen space ambient occlusion)
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