The History Of The Most TOXIC Metas In League of Legends

preview_player
Показать описание

It's been almost 13 years since League of Legends was officially released. To commemorate this, I decided to look back through the game's history and reminisce over some of the worst, most toxic metas we've had to go through and see how they shaped the game's future!

~Editor (MeadowEdits)~

~Contact Links~

#LoL #Meta #History
Рекомендации по теме
Комментарии
Автор

It's not actually a " tank meta " when every other class is abusing the new tank items better than tanks themselves ....

shamelabaza
Автор

Let's not also forget the dreaded "Gold Funnel" Meta.
For those who don't know, there was a time in which jungle items didn't penalize junglers for taking CS from minion waves, meaning hypercarry junglers such as master Yi could farm lanes after farming their own jungle. Pair that with a support in the midlane that could have enough sustain to keep themselves alive such as Taric and you basically have a Jungler who's also getting gold, as the name of the meta would suggest, "Funneled" towards them. This was also during a time in which if Taric was tethered to an Ally that was untargetable they would still get his E stun primed as well as Taric's ult channeled. So basically by 10 minutes you would have a 3 item master yi roaming around the entire map, followed by the Taric pocketing him to a point where Yi was essentially unkillable.

TheGodofdrawing
Автор

Who remembers the feral flare meta? Games were literally 4v4 for 17m and was a race to see which jungler could fully upgrade their flare the fastest.

MastaPhil
Автор

Smite Support Top was the greatest toxic meta that got snubbed out as quickly as it arrived. It was so hilarious to watch unfold for like two patches

QuestionableLogic_
Автор

The history behind Ardent Censer meta was the change on enchanter items so that the class would feel more impactful during the game: it was the time when "healing and shield bonus" was created and some items like Redemption had their debut. So part of the reason people found it so strange (and maybe even _toxic_ ) was no one being used to enchanters having so much relevance.

FranciscoJG
Автор

Always loved your History of LoL videos.
Can you make one on the history of the Jungle, from its humble begininngs to its current state, maybe even predict the future?
Or the Evolution of the supports, with their role specific items and changes to the roles and champs typically played as Support?

MrLolguy
Автор

The banner of command meta for 2 patches was easily the most memorable change of how the game was played for me. The entire game became who can get baron first and built teams around that idea.

Corndog
Автор

Most tanks have horrible pathetic winrates right now, the new items may look scary and good on tanks, but none come near what sunfire used to be, sunfire used to give damage, resistances, health, wave clear/jungle clear and did I mention damage? Also like you said, tank busting is so common and widely available nowadays. season 13 is not going to be a tank meta, in fact tanks are A LOT worse(rip sunfire), it's a bruiser meta.

randomguy
Автор

Atma's Impaler Warmog was a much bigger problem than tank assassin. You had no chance of surviving this with a support having 2 heart of gold and 2 philosopher stones.

MaKsK
Автор

If you do a part 2 of this can you add the s11 tank/brusier mythic meta where there was a different OP mythic every other week. in one season you had the goredrinker meta, sunfire meta, chemtank meta, divine meta, stridebreaker meta, etc(not a frostfire or trinity meta because no one cared about those items)

Dmangames-ggcl
Автор

Do you remember the time where no one wanted to play support ?
that time when vision was a team effort...the support had to build the vision stone and the other teammates told the support to build the vision stone...and to place wards

do you remember the time where support items were allactivable items ?
because you know...what's the point in having a support character with support abilities when you're only expected to build and use active items

do you remember when riot decided they didn't like the marksmen anymore and litterally got rid of them ?
the worst part is the death dance item which was created during the marksmen class update...but in the end is better on melee champions

bobyhappy
Автор

The only reason I will say Arden meta was the worst is because many ADC players have refused to accept that the game changed years ago and continue to play the same way and flame you when you play support and dare to help someone else but him.

They always were like this but the fact that a meta supported their ego broke my wishes to play support ever again.

miguelsanchez
Автор

I still stand firm that nexus turrets should do true damage.

mysticfox
Автор

There has never been a "Tank Meta" That wasn't other champs abusing tank items, or tank items being so damaging that tanks were just another version of bruisers. Think about last year's sunfire craze where we had it on irelia and diana every game. Or what about the beginning of mythics when, yeah tanks were strong, but it wasn't because of their ability to be unkillable raid bosses, but because the tank items actually made them outdamage things like morde and aatrox who are supposed to drain tank their way through them

stephen
Автор

Ardent meta, tank meta — I'm really ready for anything that is NOT assassin meta. That 1-shot-no-counter is toxic, other may be problematic but somewhat bearable in comparison

novaextrem
Автор

Isnt it lovely how every role gets their giga super broken meta for a really extented time. Support / ADC - Ardent meta; Mid lane - perma roaming, no farming, insta oneshot meta; Jungle - just being super broken the 3 season in row; and then there is top lane that never really got a carry meta, but was forced to play tanks otherwhise people would wish you death in champ select and team chat, because not picking a tank was griefing. Riot really hates top lane.

bohomazdesign
Автор

Weird Riot try to tune everything, items, builds, runes and champions, to be as distributed as possible then there's every single player who not playing Shaco picking flash.

eminkilicaslan
Автор

Don't forget back when ardent censer was meta there was NO ANTI SHIELD ITEM OR MECHANIC. The first anti shield mechanic was Reworked Aatrox's passive applying mutilation and later Irelia dealing more damage to shields. Later they added blitz ult and renekton empowered w removing shields. Even later still they added serpents fang to finally counter shields.

bylethhresvelg
Автор

I wonder how bizzare metas will get as time goes by

zapmayor
Автор

I do greatly miss the whole kleptomaniac items you got like mana pot and stuff, it was incredibly fun and I would take even if that was it's only buff to potentially give you small useful items when engaging in a trade.

They need to make fun items but in a way that you get some fun stuff without it being op, just exchanging damage or stats for other things like small items, speed or make it like, exchanging tankiness for damage or vice versa.

cloudshifter