Debugging and Optimizing WebGL Applications - New Game 2011

preview_player
Показать описание
Ben Vanik and Ken Russell - New Game 2011


WebGL support in browsers opens the door to immersive 3D content, especially games, which is delivered with no end user installation, runs on multiple platforms and requires no porting effort.

Debugging and tuning WebGL applications for highest performance can be challenging, in particular due to the low-level nature of the WebGL and OpenGL APIs. This session will introduce the WebGL Inspector and explore several complex real-world applications to show how they achieved their results and how the tool can be used to learn more about an application through a way most never see.
Рекомендации по теме
Комментарии
Автор

My most common mistake is definitely attempting to render textures that aren't sized in a power of two. Haven't made this same mistake enough times to have it drilled in my mind...

noli-timere-crede-tantum