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Profiling and Debugging (Part 4) - Overview of Graphics Optimization Tools for OpenGL Applications

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While a CPU usually has about a handful of cores, a GPU has hundreds of them that work in parallel.
Even simple 3D scenes sometimes deal with big data. Having said that, you quickly reach your limit with simple debug outputs.
There are a couple of tools to help you understand what's going on under the hood.
Let's take a look in this video.
About the host:
Timo has his roots in the mobile gaming industry, working on several 3D engines and tools.
About KDAB:
KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.
Even simple 3D scenes sometimes deal with big data. Having said that, you quickly reach your limit with simple debug outputs.
There are a couple of tools to help you understand what's going on under the hood.
Let's take a look in this video.
About the host:
Timo has his roots in the mobile gaming industry, working on several 3D engines and tools.
About KDAB:
KDAB experts regularly take time out to deliver KDAB’s world class training, in-house or at open enrollment courses around the world. We are the market leaders for training in Qt, OpenGL, and C++.