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Debugging Your OpenGL Code // OpenGL Tutorial #30
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In this video I describe several methods that you can use in order to debug your OpenGL code, on the application side as well as on the shader side.
Feel free to comment below.
Timecodes
0:00 Intro
0:34 Method #1: glGetError()
3:49 Method #2: Debug Context
9:09 Method #3: External Tools
12:25 Method #4: Geometry first, pixel second
15:11 Method #5: Use the framebuffer for step by step debugging
16:57 Method #6: Read the framebuffer values
19:12 Conclusion
Twitter: @ogldev
Credits:
Video by cottonbro from Pexels
Video by Artem Podrez from Pexels
Video by Atakan Ozkan from Pexels
Video by Mikhail Nilov from Pexels
Image by Clker-Free-Vector-Images from Pixabay
Image by Gustavo Rezende from Pixabay
Image by Schmidsi from Pixabay
Sounds effect by Patricia Celso (youtube)
Sound effects by CLEREMTV (youtube)
Music: "Behold the Sun" by Topher Mohr and Alex Elena (youtube audio library)
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Feel free to comment below.
Timecodes
0:00 Intro
0:34 Method #1: glGetError()
3:49 Method #2: Debug Context
9:09 Method #3: External Tools
12:25 Method #4: Geometry first, pixel second
15:11 Method #5: Use the framebuffer for step by step debugging
16:57 Method #6: Read the framebuffer values
19:12 Conclusion
Twitter: @ogldev
Credits:
Video by cottonbro from Pexels
Video by Artem Podrez from Pexels
Video by Atakan Ozkan from Pexels
Video by Mikhail Nilov from Pexels
Image by Clker-Free-Vector-Images from Pixabay
Image by Gustavo Rezende from Pixabay
Image by Schmidsi from Pixabay
Sounds effect by Patricia Celso (youtube)
Sound effects by CLEREMTV (youtube)
Music: "Behold the Sun" by Topher Mohr and Alex Elena (youtube audio library)
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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