Arma 2 Mission Editor Tutorial 2/2

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Next up in the series of video updates introducing the unique features of the Arma 2 franchise, we present a two-part tutorial demonstrating Arma 2's powerful and easy to use Mission Editor utility. It provides a sandbox including all of the assets available in Arma 2 and associated games, such as Operation Arrowhead and British Armed Forces, and a whole host of freely downloadable community created content on top!

Create a dynamic mission across two tutorials of growing complexity. Unlock the massive potential of Arma 2 by learning how to confidently use the editor: from the basic tools at your disposal to more advanced editing and scripting techniques. The sophisticated Mission Editor offers an intuitive, unobtrusive interface, enabling you to create completely customisable missions, scenarios - even campaigns - very quickly, and in only a few simple steps.
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Part 1: "This seems easy enough!"
Part 2: "FUCK. ME."

asdsdjfasdjxajiosdqw
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I have only just really started getting into the editor of Arma2, I have been downloading most of the vid's for this and I am really enjoying watching them and learning from them. I am not really into all the run and shoot games like COD and BF2, they have their place, but I enjoy the tactical aspect of this game!

NinjaPrimeProductions
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The teacher exists to broaden the mind. It falls upon the student to pursue knowledge.
Also, if they go fast pause it, catch up (or do additional searches on topic), then play next segment. Lol..I have been here for about 2 hours watching "snippets" then digging around a bit on Google for "more info". It seems to be working, I have a wonderful mission coming together.
In final, the editor is just to large and deep for any one tutorial to cover it all. It's amazing, endless, potential.

ShockBrotherStudios
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Lol. The recycling bin is called Dragon Failing. Hilarious!

chromeinox
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Thankyou Bohemia Interactive for giving the casual gamers something to work with. I play games for the Sandbox they offer alone. Arma2 takes the cake

MrTheedarkhorse
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Nice work BIS, this still doesn't replace the hours upon hours people will have to spend reading Murray's Bible and other tutorials to do more complex missions, but this tutorial certanly helps alot, keep up the good work!

netmd
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I just noticed that the thrashbin is titled "Dragon Failing" - coming from the horrible and stolen "OFP" Dragon Rising.

Jay, you rock! :D

bodyboystance
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@Headcrabman99 Yessir! If you want an enemy patrol to go back and forth, first place a "Move" Waypoint at the very end of the road, then place a "Cycle" Waypoint back at the beginning. "Cycle" tells the unit to repeat the previous moves so if you do it correctly, the vehicle will drive to the "Move" waypoint, turn around and go back to the "Cycle" waypoint, then turn around and repeat that sequence of events an infinite number of times!

Chubzdoomer
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Thankyou Bohemia Interactive for giving the casual gamers something to work with within the mission editor.

MrTheedarkhorse
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A 3 minute mission is easy to do.
You go to the editor and just place various enemy troops  around. Make them all playable and put a trigger in largish area  and tick
"Opfor NOT present".  Ending1#' or whatever.
You need them playable to press "t" to see if any have been hiding and are unkilled so far. and you can hunt them down to end the game.
and in the message box you type something lijke" game over! All enemies killed!". You can add music here as well in the options.
The game ends and your stats float onscreen

zenoist
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BIS please make more!!! These are pretty good, but they glossed over a few things really quickly. :)

dead_channel_yt
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LOL 2:09 Garbage bin is named Dragon failing... :) This video is up 2 years now and nobody noticed?

Very slick Bohemia, Very slick!

ENTERPLAYSTUDIO
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I find myself watching this over and over just to catch everything he says

EliteOps
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I know this is a very old video, but how can I make those spaces on notepad like you do? Like for example three hits with only one hit if you know what I'm trying to ask

TeurastajaNexus
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They really give everything to this simulator... I already pass much than 1k hours doing private to colonel combat fonctions. Most of it with a laptop... (Close view 1, 5km or least)

With my new computer, I see for over 8km with very high quality and I really can do combat offcier job while seeing everything or seek for ennemy movement (pathfinder) on CTI.

((AND NOW THAT!!! I'm going to learn programmation...))

Everything is in it!

Crombo
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I'm semi-sure of this, so don't persecute me if I'm incorrect. Bohemia Interactive is based in the Czech Republic, however, many of it's crew is from the United Kingdom & Germany, as it's multinational. Think of it the same way as Ubisoft, Ubi is French, but only like 5% of it's crew is French.

TheLyricsMaster
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I already know some of this scripts but not for a IED! thnx! Keep up these kind of tutorials! Maybe a unitplay and unitrecord tutorial? =)

hotlauwtje
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If you have a big map with lots of enemies that hide and the game ends when they are all killed you have to make them all playable so you can hunt them down to finish it.
You press t for team switch and then view to find them.
Its a bit laborious but it does work.
The game ending part is a trigger of say 20000 metres, opfor not present,  game ending 1#

zenoist
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@paradym123 actually, part 1/2 doesn't require any coding knowledge. The more advanced features are accessible by scripting.

leplaisirquitue
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@agentbaybob There are two great possibilities: #1 You didn't place the file in the correct mission folder. #2 You didn't properly give the file a .sqf extension and, as a result, it's exactly a TEXT file named "IED.sqf" with .sqf being part of its name rather than a filetype extension.

Chubzdoomer
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