10 things you NEED to know about the Create Mod

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Edited by: Karley Joseph
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"Don't get caught up in efficiency" It seems like I have done the exact opposite XD. This video was actually pretty fun to watch. While I already knew all these facts, I never looked at create mod as a vanilla+ experience. The last 5 minutes of the video was great and the inspiration I needed to keeping creating.

siesmec
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Also worth mentioning, valuable for earlygame: When placing casings on cogwheels, the casing isn‘t actually consumed, meaning you don’t „waste“ them. If you have one casing in your inventory, you could theoretically place it on 500 cogs and you would still have it in your inventory.

TheHerald
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1:25 - Fun fact: If stress units are intended to represent power (which I believe is what you mean by "energy"), then you can calculate torque by dividing SU by RPM (and there should be a proportionality constant in there as well, but let's hide that in the units rather than carrying around an extra 2*pi everywhere). That may not sound very interesting, but it turns out that every Create component that consumes SU can be described as consuming a fixed amount of torque (the game shows this number as the kinetic stress impact). For encased fans, that number is 2 SU/RPM.

Is that realistic? Eh, probably. Torque describes a force, not an amount of work or power. A fixed torque means that the object has a fixed amount of resistance to turning, regardless of how fast you spin it. Objects with a higher torque requirement have a greater resistance to turning, so we should expect a crushing wheel to have a much higher torque requirement than (say) a cuckoo clock. And indeed that is the case - a crushing wheel takes a whopping 8 SU/RPM of torque, and a cuckoo clock only needs 1 SU/RPM.

NYKevin
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6:17 - OH MY GOD! I never thought of that! I've been playing modpacks with Create for over a year and have always just done a big circle of cogwheels, which has always aggravated me with how much space it takes up. This one tip will be a lifesaver!
13:37 - This is the first I've heard of the Threshold Switch. Absolutely going to start using it.

BPkyle
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Like you said, the create mod is there to get along vanilla Minecraft, not to replace it.
I did not have so much fun trying to automate the production of everything in a single factory. But then i started to build small factories where the base ressources where, and linking that up to other factories. I then built some villages / buildings to decorate all of that
And finally i have it : a big factory that produces everything i really need. The good point is that i did not have any plan, i just played Minecraft and automated one ressource at a time when needed, and the journey was really enjoyable
Truly the best advice to give people in my mind ! Don't get overwhelmed by all the new possibilities offered to you ! And remember you can still use redstone contraptions as in vanilla Minecraft, not everything needs to be create contraptions

grungko
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I love the fact that near the end you start realizing details you hadn't noticed before and got excited about them! That really shows how helpful these tips can be; if even someone who's so used to the mod _they made a whole video about it_ can benefit from these tips, I can't even imagine how useful this knowledge will be to a newbie like me!

awkwardukulele
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Create is one of those subjects that just melts my brain when somebody tries to explain how it works, it's like watching advanced redstone tutorials. Even knowing how stress units and RPM generally work still it just sounds so complicated when somebody starts going into detail about it. Fortunately create does an amazing job of explaining how everything works in game, hands down one of the best in game wiki formats of any mod, for me I actually found it easier to just get in there and start messing around, I take it one step at a time and ponder new blocks when want to know what they do

thomasdevlin
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Want of Symmetry works for breaking. You can use it to quarry areas 8 times faster manually!

cinderheart
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The only use for small waterwheels is to chain them to the big ones to double the speed with a small bonus

remasterizado
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Stress units = how strongly the shaft turns
Rotations per minute/rpm = how fast the shaft turns

TheDJroombaGaming
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A bunch of friends are going to start a create mod pack server soon and this is like the perfect video tutorial to show them, thank you jojo

rawoo
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Just in case anyone is playing Create pre 0.5.1, they can increase SU on a water wheel by using a bubble column. Awesome vid, cheers.

mikemcculloch
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Don't get caught up in efficiency and compactness?? Brother, that's the most fun part of any automation process. Figuring out the logistics, planning the layout, fitting crazy mechanisms into small spaces... I mean, that's the whole gist of Satisfactory and you can log hundreds of hours into that game easily. To bring order to complexity is a fundamental aspect of being creative, so to make something complex AND efficient is a form of art. That being said, I now want to see someone create a functional computer using this mod instead of redstone.

TSPxEclipse
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Small water wheels are infact more space efficient, so when you get to the point of making tree farms, ditch those large wheels for small again

astrogamer
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I have been using exclusively water wheels as my stress unit generators because I’ve never bothered to learn the other two lmao, I would absolutely love it if they added another cheap way to generate stress units (maybe something with gold since gold rarely gets used in create)

TheLich
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Knowing that when using 2 or more sources for KSU (kinetic stress units) that the output rotation speed will match the fastest source, wouldn't it be a good idea, early game, to use all but one large water wheel, using the small one to speed up the larger, more powerful ones to get a greater speed output?
I got this tip from someone else, I don't remember who, but I feel like that should have been mentioned. The small ones deserver a little appreciation.
Rip old water wheel water rotation physics ;-;

michaeladames
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love your stuff, always very informative even for a decently experienced create player.

sacobwatts
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That small detail about being able to encase things to stop interference is a lifesaver and i had no idea you could make gear conversions more compact like that

Sporquill
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This is really gonna help me introduce my friends to the create mod thank you so much.

aleksandarlikic
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Nice video; I never thought of the weighted ejector as a filter. Keep it up, fellow engineer!

Gears_Engineer