Unreal Play Level Sequence with Keystroke

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This quick 1min video was created in response to a forum question asking how to trigger a sequence to play in response to a keyboard key being pressed. This quick demo shows how to setup a simple Level Blueprint to perform this task.
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Use the node "Play" instead of "Play To". (Reporting back from Unreal 5.3)
Love the brevity of this tutorial, thank you!

autonomyagency
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This is exactly what I've been trying to do ALL day! Thank you very much for posting this short n simple video!

pinkbunny
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Thank you sir and happy Monday. I love that this is soo short!

TheLegendOfTerry
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Thanks for lesson, but i want stop this level sequence. I do this, but stop sequence doesn't work. Can you help me?

MrRealtima
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Thanks for the video and keeping it short and direkt without dubstep intro and "ring the bell" :) Very cool! <3

simonsaysgray
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How do you play a sequence from an Actor BP instead of a Level blueprint?

Toasticuss
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is there any way to make this blueprint reusable? I'm making a collider version of this and I want to change the sequence on the duplicated collider, so that the same sequence doesn't play everytime

khaotixy
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Creating a reference to your Level Sequence works better, if you want to change the play rate of player (for example forward reverse). Creating new instances of the player does not work too well for this.

tmaattan
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I have followed this step-by-step a dozen times and my level sequence will not play with the keystroke! I can set it to play automatically and it works, so the sequence is definitely in the level and is working. Is there some game setting that I'm missing to get it to play with the keystroke and not click "autoplay" in the editor? Maybe this won't work in game play preview?

JohnToenjes
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How do you end the sequence. When I play it restarts to the beginning of the sequence after completion. How do I pause it at end. I’ve tried it in blueprints but the sequencer always resets

DesignsbyElement
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Hi Pixel Prof, thanks for your upload. I've used your solution to play a cinematic level sequence when button is pressed. I've added a simple flipflop and pause function. However once played from the pause position, it goes to start of sequence again. Any idea on how to play from paused position? thanks in advance

dar
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Not working for me. My sequence is a bunch of pre-rendered frames and I can't for the life of me figure out how to restart the sequence. This shit should be super easy compared to everything else I've accomplished with Unreal, but I'm hating sequencer so much! *rage^ Sorry, I'm a bit frustrated. Heh heh....

jensonkandy
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hey, great! thanks - good simple info

ydvisual
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but if i have split screen game how can i make it full screen ?

kingragner
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thank you man. do you know how to make skip key for Sequence

nassergreatdeveloper
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Hi i'm try this way but it doesnt work i dont know how

KylinMKai
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How do you play once sequence after another

KensireGames
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thank you for your great tutorial
a question please i want to stream video from viewport so i hite play button but in the corner top left i have message about reflection
REFLECTION CAPTURES NEED TO BE REBUILD (1 UNBUILT) how i can solve that and if there is the possibility of masking this notification so as not to have it in the viewport after cliking on play
thank you for your help

abdelazizelh
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can anyone help me because when i am using the play to command its not working

EleganceEssentials-gw
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hey prof... thank you for this.... please i need your help man... How can i auto activate a spline blue print once my level sequence starts to play? please... help. I have this traffic spline that i need to use in my project but it only gets activated whe i press the play button in the editor. it does not work with my level sequence pls help if you can boss.

BCS_Official