How to Animate With the Sequencer in Unreal Engine 5

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Hello guys, in this quick and simple tutorial we are going to learn how to animate using the sequencer in Unreal Engine 5.

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I've been watching your vids to help me get through college and I'm so happy you brought this topic up. I have QUESTIONS!
1) How many Sequencers can you have in a single level? It's one per level correct?
2) If I need a static object to "animate " off a trigger can I still use a Sequencer to do that animation for multiple static objects? For instance, can I use one Sequencer to animate both a cube and sphere when they are triggered separately?
3) Is there something like a Sequencer for blueprint objects so that I can apply an "animation" to a static object without using the Level Sequencer?

Thanks for your time and your great videos, keep it up!

soulemful
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Nice thank you, the only one that showed how to actually play the animation in game

masonspencer
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I can use this method to animate my sequence of characters moving around the scene. Thanks!

BingGeaux
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is there a graph editor? or a way to ease the keyframes for smoother motion?

districtoneEDM
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sorry to ask can you make tutorial about input buffer combo system like street fighter when you press multiple keys toghther to get certain combo

agentshadow
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So I have a vehicle (container loader) but it's not grouped together I made it a group actor so when I animate it, doesn't create an path at all also is there any way to bind all the parts together as an one asset /object in ue permanently?

muralikrish
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Hi!

How can I turn that Sphere transform animation on a sequence of its own instead of being a part of the level's sequence?
So I can for example spawn it or triggered based on player's input.

Thanks!

gusmaiawork
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I want quadrups to be controlled and play with wasd keys.
Can you kindly tell me the process r suggest me plugin.

Realquotes
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Thanks bro I'm using unreal 5-6 year and don't know that thing(sequencer)xD

g-dojjo