Better artist workflows in Unity | Unite Now 2020

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In this Unite Now session you will learn how to enhance artist workflows for a faster and more efficient production pipeline. We’ll demonstrate powerful artist and designer-friendly features in Unity.

Speakers:
Housein Cornell (Content Evangelist)
Mike Geig (Global Head of Evangelism Content)

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Whenever there's mike geig in a video, I just know it's going to be good.

rikrishshrestha
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WHOA. You have all the options from 3dsmax and maya in the editor? That is a super bold stretch. I like ProBuilder but it appears to be stuck to Alpha and there is a lot that is not doing great. Cinemachine is Awesome!!! It keeps maturing and I wish more tools were like that. Timeline is nice too. I like it and use it a lot. This tutorial was nice for beginners. Could we have some more advanced workshops?

keelfly
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Please add support for Houdini or Blender this is huge

workflowinmind
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great video, amazing how much Unity has evolved. couple of years back you had to code most of these things from scratch

rodolink_
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Great session! Looks awesome guys! 👍🤓🧡

Oxmond
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Cinemachine is really really cool.

Man I'm making this 2d game and I often forget how awesome my game is because unity has made all this really awesome tools available I take my game for granted but it's really awesome how easy you can make something great and special with unity really cool engine

shirosurfer
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Mike always gives the best tutorials super grateful man u make the difference hehe

cool boat 2. Aww I'm definitely making 3d games a soon as I finish understanding how to add/remove tags with ecs physics

shirosurfer
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Excuse me, where it is this fbx exporter? In the store I see only paid ones.

fustigamatti
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When will the FBX Exporter package be available?

cesaravalos
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Superb video, very inspirational who make me want more tutorials about timeline & cinemachine, a project tutorial focus only on all their diferents aspects and possibilities will be a dream come true =)

Franckie.G