051 ZBrush 2021 Instances - NanoMesh Axis Symmetry Sculpting - Manual Technique

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i really like it. feels like the stuff i was able to do with move axis of object in cinema 4d for instance

ozr
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And this is why I'm still begging for "reference" subtools. Give us Master Subtools we can model/sculpt and linked Subtools that refer to them. Then let us scale and reposition the child Subtools. This is especially helpful for Booleans.

wetterschneider
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Why complicate things so much?
Why can't you just copy an object with an instance tick? See how this function is implemented in 3dmax!

cocXColja
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I tried to use it in a recent work project. It is not intuitive to use, and when the initial object is not symmetrical, the orientation of the object will be problematic, because the orientation of nanomesh is uniform, and the parameter adjustment seems to have no option to be symmetrical.

huangsam
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This workflow when out of edit mode undo history is not stored. I'm always wish to just have duplicate linked subtool in ZBrush.

white_sky_
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I can't split the screen. What should I do?

KkamangD
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how did you snap the gizmo to the edge of the plane at 9:13?

HiphopBurny