The First Descendant | Weapon Stats Guide & Best Basic Modules | For F2P & New Players!

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The First Descendant | Weapon Stats Guide & Best Basic Modules | For F2P & New Players!

Welcome to another comprehensive guide for The First Descendant! In this video, RealAsianRobot, an official content creator for Nexon and The First Descendant, breaks down the essential weapon stats and provides a basic guide tailored for Free-to-Play (F2P) players.

🔹 Weapon Stats Explained:
Learn about each crucial weapon stat and how they impact your gameplay. Understand how damage, fire rate, accuracy, and other stats work to enhance your combat efficiency.

🔹 Movement Speed & Damage Drop-Off:
Discover how different weapons affect your character's movement speed and understand the damage drop-off modifier to maximize your effectiveness in battles.

🔹 F2P Build Guide:
Check out RealAsianRobot's optimized build for F2P players. This guide ensures you can enjoy the game without spending any money, making the most out of your weapons and modules.

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If you find this guide helpful, consider using RealAsianRobot's creator link at the start of this description when making purchases in the game. This supports their content creation and helps them bring you more valuable guides and tips!

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Timestamps:
00:00 - Introduction
01:00 - How to find the Weapon Stats
01:45 - Weapon Stats Breakdown
04:35 - Accuracy, Range & Movement Speed
08:25 - What Stats do I Pay Attention to!
09:40 - F2P Build Guide
12:35 - What the F2P Build Looks Like
14:25 - A Little bit about Crits vs Weakspots
17:05 - Thanks for Watching & Supporter Shout-Out

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Рекомендации по теме
Комментарии
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You get mod capacity from the weapon/Descendant lvl, a lvl 40 weapon or Descendant has 50 mod capacity. Mastery rank increases you Minimum mod capacity, but not your maximum capacity. Once it's found Action and reaction will also be used along side of Rifling Reinforcement, or on a budget build will replace it completely, and it's on every weapon type. Love the content, hope this helps.

GrindLogic
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Nice one! Finally one real content creator, that goes in depth on how things are in this game

Dailymotivations
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My top 3 first descendant youtubers :Moxsy, realasianrobot, knightmareframe.

StarcoreHD
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Thanks man! I've been struggling and this really made it clear for me

yahweh
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Thanks for the video! Great guide like always. Didn't know that about crit chance I thought the mod added 8% regardless, thats really helpful info.

moemrizzle
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Thanks for the content! Best mod video I've seen in the sea of them out there, this was a godsend!

JawaBob
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@12:20 I'm a bit confused. If the enemy is weak to electric why would you use a toxic mod?

Remy
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Love your content, love this game, thank you for being a guide for us common folk, can't wait for more videos! 🙌

ccLacrosse
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Yo. Recently followed-this is some good shit my man. Straight it up advice and even advice for the noobs among us. Keep on keeping on my man 🤟🏻🤟🏻

dredgen
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Great content as always kerp up the good work my good sir.

Devious._.
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You could calculate range by using bunny 3rd ablitty since it actives every 7 m

carter
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That was nice, lots of info i didn't know ir bothered to check lmao

crimsondredd
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That's very informative, but i have a question, when we scan and the crush, burst and/or element symbol appears on enemies head, those shown are what they are or their weakness?

RamonAlek
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Nice vid for people. Hopefully helps newbies up there dps in general ❤❤

deathdawning
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Awesome content question why not usr remaining points for more rounds in mag.

celestil
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Just found this going to apply it to my builds and use the extra mod capacity for fire rate or something lol

yuvonthur
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For weapon readjustment what would be a high value % for weak point or critical %what do they max to what % would be considered God teir

Adam-zjjf
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One question: why invest in a maxed-out weakpoint module for the slots available to us, instead of slow-art/action-reaction/any other damage increase module? For Collosi battle they make more sense, their weakpoints are mostly easy to hit, but out on the field, why not take guaranteed firearm ATK over increase in weakpoints for smaller enemies where you don't have a guaranteed chance of hitting their weakpoints?

kapsize_
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Actually a accuracy mod on Tamer, makes the spread way lower.

RamonAlek
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Im confussed. In the info section it says firearm crit hit is 31% then in applied value its 48%. Do i add those numbers together? Thanks

MultiRONNIE