How Weapon Damage is Actually Calculated - The First Descendant

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Nobody had figured out exactly why we get the numbers we get, but I took the time to work it all out. A video guide explaining the full weapon damage calculation, as well some new info regarding how bosses take damage that nobody knew before today.

Discord for fans:

00:00 Premise
00:30 Firearm ATK
01:16 Firearm ATK %
01:47 Physical Bonuses
04:04 Attribute ATK
05:27 Colossus ATK
06:30 Crit Damage
07:00 Weak Point Damage
10:25 The Trickery
13:20 Outro
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EDIT: Lmao I said the link was /BossData/ but it is /BossStats/ that's my bad. I should just sleep.
I really need to stop making videos at 4am. Also with the release of this video I have pushed the update to my website that includes hailey calculations so you can fiddle with that now. I did have to restructure some stuff though so if you see anything jank let me know.

Oh, nexon supporter program link in the description as well.

VashCowaii
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Expectation: players figure out the hidden math and min-max
Reality: players continue to shoot yellow colossus shoulders

NeightrixPrime
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I think my favorite part about damage testing was seeing a nazeistra build hitting for 2 mil, making that build, testing it on a lvl 100 vulgus, and seeing around 500k and then realizing that of I changed the vulgus yo lvl 1 I got the dmg value on the video I watched

swiftytaco
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Don't even play this game, but super ready to find out why I'm calculating the damage wrong 😎 Preach on, Warframe Dojo Man

acudaican
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Thank you for all this work Vash! Plus I continue to enjoy the delivery. I'm so glad I found (or was force fed your content by YouTube robots) your channel.

mephisto
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Video didn't start with 'everyone else is stupid and doing it wrong', I don't know if I can finish it.

dreadoperative
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Having separate weakpoint multipliers per part DIFFERENT PER BOSS is a whole nother level of wtf. Not even mentioning the different physical types holy hell. The devs may want us to swap guns depending on which part we are hitting. IMO the game is way too easy for any of this complexity to matter. Resistances video next? Defense/elemental and show us how to calculate the DR values you've shown and how to apply that to optimize survivability.

Also Mr. Vash i dont know if you're up for it but would you be willing to explore how attacking/breaking these weakpoint parts affect how quickly they are staggered/immobilized? And what type of guns do the most/least to contribute to stagger? What about in fillling the enrage bar? If nothing else just future video ideas lol

kilua
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I don't think I have ever paid any attention to those different weapon damage types. I just use the guns I like.

GhStRdRk
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Okay the amount of work this must've taken is insane, who thought it was a good idea to make these hidden added bonuses and not elaborate on them anywhere??

Sincerely though, thanks for this gem.

wolfdoglife
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i never understood why most streamers used the lab to showcase dmg on a lv 1 mob and even lv 100 mobs wouldnt matter because they mostly want to showcase the dmg for the hardmode bosses while they are complete different from normal enemy but as always nice breakdown on how dmg works just like you did with remnant 2 a complete breakdown on how everything really works

johnnydamm
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3 months into the game and I never clued in on the various damage vulnerabilities to a colossus' weak points. Thank you for bringing that to light. Cheers!

cainednd
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Thanks for the info vash. This math makes a lot more sense than what I thought on weak points specifically. Originally I assumed that the weak point type, say in pyro’s case, is pierce that means any weak point that had the crush attribute was weak to pierce dmg based on the tool tip where it says pierce is superior to crush. But based on your well established math and logic that is no longer the case so I appreciate you clarifying this. This also means that more weapons might see better spotlight for those weak points, hopefully lol. Great video!

iamzer
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I never took the time to research it myself. I really appreciate your work. Thank so much 🙏

Jose-rkzu
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I love your channel so much. Your testing skills are unmatched

nickrobinson
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LMAO you got me laughing when you said STOP TESTING IN THE FCKING LABORATORY but yeah you are so right

johnnydamm
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I just wanted to let you know how much I APPRECIATE your content! I know you are the smartest content creator for 90% of all content creators. Although you give me a headache every time I watch your content, from thinking so hard. Thank you.

shawnbarber
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I appreciate you going into detail with your math and criticizing those who only do minimal testing to get "muh big number"

bladerain
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Honestly, I don't have the time OR patience to go around doing Maths (which I hate anyway) just to play the game. HOWEVER the video is pretty informative. And pointed out something I honestly hadn't noticed: the difference between the weak points type on the weak points AND the general weak point type on the left description. And that already makes a difference even if I ignore the rest of the maths.

___David__
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I thought I was crazy seeing the lab tests seeing how much damage they where doing on their nuke no sustain builds not only seeing the level 100 units have different resistance per faction . Thank for these videos because a lot of these builds are just coming out of peoples asses

Xeus
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i legit hate that every clickbait thumbnail is someone in the lab, hitting a lvl 1 enemy.

midegola