Easy 2D Anime Eyes Rig with Procedural Irises | Blender 3.3 Tutorial

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How to make a powerful & easy 2D anime / cartoon eyes rig with procedural textures for the irises, size changing pupils & closing bone - Blender 3.3 tutorial

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00:00 overview
01:11 modeling low poly eyes
03:12 make shape keys to close eyes
05:08 create eyes armature
07:52 parenting bones
08:31 create copy location bone constraint
10:34 make & assign vertex groups
11:19 create procedural anime texture for eyes
17:09 shading the right eye
18:06 adjust & parent empties to the rig
19:10 add drivers to bones
21:22 add drivers for pupils
23:45 final rig testing & fixing
24:43 shrink wrap eyes around a sphere
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The blender tutorial community is the most extreme example of giving a man a fish I've ever run into on the internet. It's actually kind of fascinating.

ryderbrooks
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This is literally the best tutorial I've found... I've been 3 days looking at tutorials, and none of them tought me all the things you did (separately, yes, they technically did, but you managed to cram everything in a single video)

nahnijotas
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Dude you are a godsend! This has helped me out so much with my character planning, thank you SO much! Hope these videos get more recognition. Gonna check the mouth rig soon :)

StickyTheStickFigure
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nice one !!!!
when i use grease pencil i always use a subdivide so i can just use 4 pints to get a circle, just like vectorlines and it is way easier to bind it to bones . no weighting stress just 6 ore 8 points to draw a limb

quincyd
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This is amazing so glad I found this channel

billygoatea
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Thank you so much, this will work great for my Robin model!

GilliganTF
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it is a life saving tutorial ... thanks a lot ... what is the best way to parent this rig to a car rig ? I really appreciate your help ;)

mopicks
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not necessarily the prettiest eyes, but it sure is helpful as a tutorial on itself

Thispersonisreal
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why the eye left the head when im adding animation like walking??

bryancarlomiano
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When I did the mouth exercise the packaging works perfectly but it doesn't work with my eyes.

inteligenciafutura
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how do you make the pupils cut out when they go out of the eye automatically?

yzhi
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Great tutorial!
I am stuck with the parenting. I use parent with empty groups starting with the circle and the bones but is no creating the vertex groups.

hthtss
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hi, Why does it not disappear when I press Symetrize and does not appear the same left part 3:02?

lzpqqbk
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Thank you for this! Is there a way to reshape the pupil into a cat's pupil and other unusual shapes?

penwrythe
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Does anyone know how to fix the vertices not mirroring when doing the shape keys? I've tried everything, Applying the transforms, please help as soon as possible.

TheCrazyOne
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Fantastic tutorial. But do you know how to duplicate this rig without breaking the texture rigging?

operationomniverse
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hi the vid is great but i cant find the keep offset for parenting and only have keep transforms is that the same or what else should I click? Please help as this the the furthest ive gotten with eyes.

blondiechuu
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Could anyone please help me? Im stuck at 10:41. When I try to parent to empty groups it does nothing. Im in the right mode and following the proper order. Could anyone help me please?

supboi
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hi,
When I connect the eye bones to the head bone and move the head, the shape of the eyes is wrong, how can I fix this? I can't animate head and eyes correctly

renderspark
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Sorry, mate.
Bound it without specifying a parent, just bound it like a bone. It worked, a little awkward, but no big deal.

If you can combine the unbound bones into a single layer, that would be great. (is it possible to do that?)

kaisaryerdenbekov