2D Facial Rigs Just got 10x EASIER in Blender!

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Experience a whole new level of simplicity in creating 2D facial rigs with Blender! This tutorial is all about making your journey in 2D facial rigging smoother and more intuitive. Get ready to create expressive 2D characters with less hassle and more fun.

We delve into Blender's powerful rigging tools, demonstrating how you can use them to bring your 2D characters to life. Learn how to create flexible facial rigs that can portray a wide range of emotions and reactions, adding depth and personality to your animations.

This tutorial is ideal for anyone involved in 2D animation, character design, or anyone interested in enhancing their Blender skills. Whether you're a seasoned animator or a beginner exploring the world of 2D animation, this video is bound to give you fresh insights and make your rigging process more efficient.

#Blender3D #2DRigging #2DAnimation #BlenderTutorial #FacialRigging #CharacterDesign #BlenderGuide #BlenderTips #2DFacialRigs #AnimationTutorial
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If you want to use this rig for animations make sure you go to the shader and set frames to 1, disable Cyclic, and enable Auto Refresh. This way the face doesn't change every frame and it only changes when you set keyframes on the location of the bone in pose mode.

XINNX
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For those wondering: Image to Plane addon is now integrated in Blender under add.

Deliveredmean
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Few problems I ran into, and how I fixed them: 1. When I uploaded my files, it created more than one plane. Make sure all your files have the same name and are in numeric order. Also, I'm not sure why, but if I selected files that were the same dimensions, all the files in the folder would be in the plane, even if I did not select them. 2. The bone was not changing the offset value of the face. I had to change the up/down value of the bone to something other than 0, then it worked perfectly. Hope this helps!

Evil_Q
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Blender is much more unexplored than I thought 🤯

asivoyfamily
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For those having trouble with the shrink-wrap stage, make sure to go into Edit Mode for your face plane and subdivide it a bunch.
This should give it geometry to actually wrap to

hekitkofiicup
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Hey so i noticed you have a red border on the thumbnail. When you watch a video, a red line is on the bottom of the thumbnail. Someone might scroll by thinking theyve already watched your video.

burgeryoufoundbehindthegrill
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One thing you forgot to mention is to put number 1 on the frames box node, because in other wise the sequence repeats all the time when we play, .

lidiatorresprado
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In case anyone was stumped for a bit like I was, after importing the images, if you have a purple square just move forward a frame on your timeline and it should then be your first set of eyes!

movepigeon
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I'm a complete newbie to Blender here and just wanted to thank you for your tutorial. It's really helpful all the time.

silverbell
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Amazing! You're a legend for giving away the whole rig, have been so frustrated trying to learn 3D facial rigging and this 2D answer is fascinating, excited to play around!

GavinKrause
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This is exactly something i've been wanting a tutorial on for so long XD Now i wanna see someone take this and work it into a rig that can be used with VRChat!!

EricFaries
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Incase you want to duplicate the rig to multible characters, you need make the face material a single-user copy (the number right to the material name) and also the image sequences. And don't forget to replace the new bone name for each rig in the python expression.

dominikseitz
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This is a wonderful tutorial! It simplifies a complex process into easy steps to follow. Thank you very much Shotty!

moltenbolt
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Amazing tutorial, thank you so much! To anyone using this tutorial, make sure that you set up the driver from pose mode, or else you will waste hours of time being confused like I was lol

hogarth
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To anyone looking for the 2D Face Rig, you have to click the Crafty Asset Pack link in the description. The rig is available in the $0 Sample Pack.

kaynacho
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If you don't want to use a rig, you can make a custom property for the face object set to integer and use that as a driver for the node value. Though perhaps the object data also has a place to change the frame value for that matter?

thatcasual
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I used your previous 2D video to rig a lot of things, this update really helps, thanks!!

ARTMUUV
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just when i think i learn alot about blender in a month, this man comes out with a new vid

greenwormss
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when i import it it does all the images at once how do I fix this?

OGG
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Maybe I'm not seeing it but you said you included the assets and rig in the description and I can't see it? All I see is the links to the vfx pack and the crafty assets pack

EverTheFractal