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Adam and Eve Mk.II | Animated Sci-Fi Student Short-Film | Unreal Engine 4
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Adam and Eve Mk.II is a sci-fi spin on the story of Adam and Eve and how the humanity came to be (Well, if you believe in it).
It also takes inspiration from few other things:
Immortality Drive - 'a large memory device which was taken to the International Space Station in a Soyuz spacecraft on October 12, 2008. The Immortality Drive contains fully digitized DNA sequences of a select group of humans. The intent of the Immortality Drive is to preserve human DNA in a time capsule, in case some global cataclysm should occur on Earth. (Wikipedia)' - As of now, we have this drive, but we cannot really do much with it if something would really happen on Earth. As this animation happens in the future (If you’re keen-eyed you can actually find out what year it is by watching the short-film), I took it a step further where we cannot yet create humans but we’re able to transfer the brain into a robot. So now, NASA has these two robots stationed outside of Earth that in case something indeed happens on Earth, will be ‘injected’ with digitized brains of two selected humans. Their mission will be to continue the research into creating humans with the DNA from the Immortality Drive. And similar to the story of Adam and Eve, these two will again be the origin of humanity.
The ‘tin-foil-hat-theory’ that we came from Mars – There is a theory that a long time ago humanity lived on Mars, and then something catastrophic happened, killing almost everyone and making Mars into the barren wasteland that it is today. According to this theory, two humans (Adam and Eve) were able to escape Mars to Earth were they reproduced and re-created humanity. I think you can see how this became an inspiration for this story :D
Recent claim of some scientists (Although it already has been debunked few times) – Not a long time ago, some scientists claimed that they found evidence of a mass extinction that happened about 200,000 years ago and that we all come from a single pair of humans from around that time. Again, I think you can see why this became an inspiration for this.
- CREDITS -
Animations, cinematography, sound design, pretty much everything that isn’t credited below, is made by me – Sebastian ‘Shain’ Kuder :P
Some animations (Walk and the idling animations at the end) are from Mixamo
Adam – Unity / Oats Studios - For anyone wondering why I'm using this model, it's because the way he looks felt really fitting to my story. I'm not a 3D Modeller so I wouldn't be able to do such a great job at making a totally new original robot. Also this is a student short film, and I was graded not on 3D Modelling but animation, cinematography and lighting so when I saw that you can actually download Adam from Unity Store, I just had to do it... I didn't see anything in the EULA and ToS about taking it into the other engine, only about not using it in any commercial work. Again, this being a student short film, it was made for my degree, I didn't make and I'm not planning on making any money off it. I didn't expect this little film of mine to gain that much views though :P
Most of the station 3D Models -
Moon Landscape –
Music by John D. Boswell (melodysheep) – ‘Dust to Dust’ and ‘Aurora’
Destroyed Earth is actually taken from one of the episodes of Marvel’s Agents of S.H.I.E.L.D
Stock footage in the flashback sequence is taken from Google and YouTube, I don’t remember from who exactly, please don’t beat me :c
- SOFTWARE USED -
Autodesk Maya – Animating, rigging (Advanced Skeleton)
Epic Unreal Engine 4.22 – Rendering – I was hoping to use RTX (I’ve got a GTX1080), and I could get it to work in the editor but it would crash constantly. The reflections and his eyes were MAGNIFICENT :D That said, I was able to use RTX shadows (If rendered in 2K and not 4K) which actually didn’t do that much of a change, unless you’re actually looking for it (There are so many lights in the corridor that it looks like a smooth raytraced shadow :D), but it was able to fix some issues with non-raytraced lights that I had before. That’s why I decided to use them nonetheless and render in 2K.
Adobe Premiere Pro – Editing
Adobe After Effects – Credits, flashback sequence and the screens
Adobe Audition – Sound Design
It also takes inspiration from few other things:
Immortality Drive - 'a large memory device which was taken to the International Space Station in a Soyuz spacecraft on October 12, 2008. The Immortality Drive contains fully digitized DNA sequences of a select group of humans. The intent of the Immortality Drive is to preserve human DNA in a time capsule, in case some global cataclysm should occur on Earth. (Wikipedia)' - As of now, we have this drive, but we cannot really do much with it if something would really happen on Earth. As this animation happens in the future (If you’re keen-eyed you can actually find out what year it is by watching the short-film), I took it a step further where we cannot yet create humans but we’re able to transfer the brain into a robot. So now, NASA has these two robots stationed outside of Earth that in case something indeed happens on Earth, will be ‘injected’ with digitized brains of two selected humans. Their mission will be to continue the research into creating humans with the DNA from the Immortality Drive. And similar to the story of Adam and Eve, these two will again be the origin of humanity.
The ‘tin-foil-hat-theory’ that we came from Mars – There is a theory that a long time ago humanity lived on Mars, and then something catastrophic happened, killing almost everyone and making Mars into the barren wasteland that it is today. According to this theory, two humans (Adam and Eve) were able to escape Mars to Earth were they reproduced and re-created humanity. I think you can see how this became an inspiration for this story :D
Recent claim of some scientists (Although it already has been debunked few times) – Not a long time ago, some scientists claimed that they found evidence of a mass extinction that happened about 200,000 years ago and that we all come from a single pair of humans from around that time. Again, I think you can see why this became an inspiration for this.
- CREDITS -
Animations, cinematography, sound design, pretty much everything that isn’t credited below, is made by me – Sebastian ‘Shain’ Kuder :P
Some animations (Walk and the idling animations at the end) are from Mixamo
Adam – Unity / Oats Studios - For anyone wondering why I'm using this model, it's because the way he looks felt really fitting to my story. I'm not a 3D Modeller so I wouldn't be able to do such a great job at making a totally new original robot. Also this is a student short film, and I was graded not on 3D Modelling but animation, cinematography and lighting so when I saw that you can actually download Adam from Unity Store, I just had to do it... I didn't see anything in the EULA and ToS about taking it into the other engine, only about not using it in any commercial work. Again, this being a student short film, it was made for my degree, I didn't make and I'm not planning on making any money off it. I didn't expect this little film of mine to gain that much views though :P
Most of the station 3D Models -
Moon Landscape –
Music by John D. Boswell (melodysheep) – ‘Dust to Dust’ and ‘Aurora’
Destroyed Earth is actually taken from one of the episodes of Marvel’s Agents of S.H.I.E.L.D
Stock footage in the flashback sequence is taken from Google and YouTube, I don’t remember from who exactly, please don’t beat me :c
- SOFTWARE USED -
Autodesk Maya – Animating, rigging (Advanced Skeleton)
Epic Unreal Engine 4.22 – Rendering – I was hoping to use RTX (I’ve got a GTX1080), and I could get it to work in the editor but it would crash constantly. The reflections and his eyes were MAGNIFICENT :D That said, I was able to use RTX shadows (If rendered in 2K and not 4K) which actually didn’t do that much of a change, unless you’re actually looking for it (There are so many lights in the corridor that it looks like a smooth raytraced shadow :D), but it was able to fix some issues with non-raytraced lights that I had before. That’s why I decided to use them nonetheless and render in 2K.
Adobe Premiere Pro – Editing
Adobe After Effects – Credits, flashback sequence and the screens
Adobe Audition – Sound Design
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