Building the ULTIMATE Villager Trading Hall in Survival | SP Episode 3

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Overpowered Infinity Villager Trading in the Overworld? Yep.

In this video we go through the details of void trading, how it works, then work to design a system that implments it in the overworld in a flexible and compact mannner.

Then we also review the final design of the trading hall and explain how and why the system is designed as it is.

The world download is accessable via the discord on the world-downloads channel.

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Credits:

Void Trading @cubicmetre :

Ender Pearl Void Trading @cubicmetre :

Minecart, Overworld "Voidless" Void Trading @ianxofour :

Counting System @ThatMumboJumbo :

Reliable Villager Sorter @MethodZzS :

Villager-Minecart Dispenser @Eyecraftmc :

Other thoughts:

I did not include other ways of trigger stasis chambers in this video, but there are some interesting ways that may make the technology simpler and faster. Tricks like the fishing rod are very interesting.

The other thought was something that @_darkvictor_ showed, a way to throw many ender pearls and active one at a time with some "wireless redstone". So perhaps one of you can dig into this concept and come share!

@_darkvictor_ 's stasis technology:

For how rails work (I was recommended this after I filmed...) @inspectortalon :
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This channel is like a hidden gem. Content is like candy to the curious mind.
The quality and effort shows.
The concepts covered are genuinely useful.
Underrated channel.
Great work! :D

ElectricVan
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I love how you actually add safe fails, implementing real life engineering concepts in-game and at the other just admitting you don't know much about rails so you spam a bunch of them is very funny :)

Inf.void_x
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I love the part when you say that its more complicated then other types of void trading but in the "End" its not that bad.

RyanSeacroft
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Why doesn't this video have a million views

storm_prevails
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As an engineering feat I must applaud you but for my single word use this is way beyond my practical. Im not even sure if this is a thing in Bedrock but I'm curious to find out, not that I would build one of these. I've built complicated systems in the past with all manner of spaghetti rail systems but recently adopted the kiss method of simplicity over complicated to get the same if not better results. I understand the challenges of it but I also understand that you don't have to kill a mosquito with a bazooka.
I very much enjoy your videos, I just discovered your channel. Although I'm an old Bedrock redstoner, your videos are very informative. Much appreciate your efforts! GG!

walteruber
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Hearing the start of the intro I thought this was going to be a discussion about how villagers a kind of overpowered, but it was in fact the opposite.

The void trading setup is cool.

GG-bwqd
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Keep uploading videos, you are a legend ❤

RMX__AHMED
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I suppose you could also have two different hubs of any arbitrary distance apart using truely wireless redstone, although some portion of either hub (or their Nether side at least) would have to always be loaded to ensure that the wireless redstone actually works- Still, it's just kind of a neat idea to void trade from thousands of blocks away instead of less than 200 blocks away, and it's definitely doable... although it provides no additional benefit...

iIO_OIi
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I just built a trading hall based on your Cell design, for the minecart recycler I just have a chest minecart that gets fed any used minecarts and then runs in a big circle over hoppers on all of the Subsections Dispensers. For the zombie-fication I managed to get it reasonable smooth after a bit of working using a counting system triggered by string. But the real trick was using a stair and slab rather than rails to hold the zombie in a minecart, this stopped any sideways movement but made it amazingly fast to infect when combined with a zombie with a sharpness sword. Also for my kill chamber, it's literally a chamber where villagers get dropped off with togglable lava, I tend to like to send villagers to there to clear the system but the lava is mostly off as I like to have a buffer to avoid accidents, it also allows me to move in replacements and then only kill the old villager once the new one is in place.

TheRodentMastermind
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Wishing you the best of luck in growing your channel

albusdumbledore
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Something about harnessing the power of the most broken but also by far most annoying mechanic in the game (villagers) in a fully engineered system complete with multiple fail safes is deeply satisfying to watch.

thebluehonu
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lowkey aint liking the fact that you dont have at LEAST 200k subs. effort and much more is appricated my man, keep this up and i see nothing but succses.

WyattKing.
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Informative, wholistic, and interesting. Great work!

kagutchi
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This guy deserves more subscribers
A+ content

TheSwitzerland
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I don't care too much about "ermahgerd best ultimate most efficient farm" youtube titles. But when I see a thumbnail saying "maximum exploitation", pointing at a minecraft villager, my Schadenfreude kicks in.

wombat
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i pay more attention to this than i ever did in school XDD

iamgizm
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2:32 Nico this may be the worst house in all of Minecraft history (I love it)

jbp
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Really cool!

I was thinking of IET tbh but still great solution!

SuperLlama
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Looking. forward to more in this series

elric_l
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Such a nice Channel. One of the newer Videos about Hopper got recommended to me and i really started to love your videos.
Anyways: Is there a Tutorial up for something like this? i don't think my brain can understand it only from this one here haha

Rydex